Files
fall-fever/defines.h

26 lines
406 B
C

#pragma once
#include <glm/glm.hpp>
#define INIT_WINDOW_WIDTH 960
#define INIT_WINDOW_HEIGHT 720
struct Vertex {
// Postition
glm::vec3 position;
// UV Texture Mapping
glm::vec2 textureCoords;
// Normal vector
glm::vec3 normalVec;
// Tangent vector
glm::vec3 tangentVec;
// Bittangent vector
glm::vec3 bitangentVec;
// Color
glm::vec4 color;
};