Files
fall-fever/res/shaders/basic.fs

19 lines
413 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec4 v_color;
in vec2 v_texCoord;
uniform sampler2D u_texture_diffuse0;
uniform sampler2D u_texture_diffuse1;
uniform float mix_val;
void main() {
//f_color = v_color;
vec4 texColor1 = texture(u_texture_diffuse0, v_texCoord);
vec4 texColor2 = texture(u_texture_diffuse1, v_texCoord);
f_color = mix(texColor1, texColor2, mix_val);
}