148 lines
3.2 KiB
C++
148 lines
3.2 KiB
C++
#include "Helper.h"
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#include "util/Log.h"
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#include <algorithm>
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#ifdef __linux__
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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void Helper::sleep(uint32_t us)
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{
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#ifdef __linux__
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usleep(us);
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#endif
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#ifdef _WIN32
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// I don't know why I have to divide by 2000 and not 1000 but this way it works even on Windows
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Sleep(us / 2000);
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#endif
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}
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void Helper::gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar *message, const void *userParam)
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{
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(void)length;
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(void)userParam;
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const char *_source;
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const char *_type;
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const char *_severity;
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// Remove unwanted newline characters from message string
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std::string _message = message;
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_message.erase(std::remove(_message.begin(), _message.end(), '\n'), _message.end());
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switch (source) {
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case GL_DEBUG_SOURCE_API:
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_source = "API";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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_source = "WINDOW SYSTEM";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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_source = "SHADER COMPILER";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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_source = "THIRD PARTY";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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_source = "APPLICATION";
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break;
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case GL_DEBUG_SOURCE_OTHER:
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_source = "UNKNOWN";
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break;
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default:
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_source = "UNKNOWN";
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break;
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}
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switch (type) {
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case GL_DEBUG_TYPE_ERROR:
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_type = "ERROR";
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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_type = "DEPRECATED BEHAVIOR";
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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_type = "UNDEFINED BEHAVIOR";
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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_type = "PORTABILITY";
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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_type = "PERFORMANCE";
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break;
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case GL_DEBUG_TYPE_OTHER:
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_type = "OTHER";
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break;
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case GL_DEBUG_TYPE_MARKER:
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_type = "MARKER";
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break;
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default:
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_type = "UNKNOWN";
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break;
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}
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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_severity = "HIGH";
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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_severity = "MEDIUM";
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break;
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case GL_DEBUG_SEVERITY_LOW:
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_severity = "LOW";
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break;
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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_severity = "NOTIFICATION";
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break;
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default:
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_severity = "UNKNOWN";
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break;
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}
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if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM)
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Log::logger().debug("\n[OpenGL Debug Message]\n"
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"Message: {}\n"
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"Source: {}\n"
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"Type: {}\n"
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"ID: {}\n"
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"Severity: {}\n",
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_message, _source, _type, id, _severity);
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}
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Helper::Timer::Timer(const std::string &name) : m_name(name)
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{
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m_start = std::chrono::high_resolution_clock::now();
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}
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Helper::Timer::~Timer()
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{
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m_end = std::chrono::high_resolution_clock::now();
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m_duration = m_end - m_start;
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float ms = m_duration.count() * 1000.0f;
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Log::logger().info("Timer {} took {}", m_name, ms);
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}
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