Files
fall-fever/res/shaders/skybox.frag
2020-09-19 00:21:49 +02:00

13 lines
175 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec3 v_texCoord;
uniform samplerCube u_skybox;
void main() {
f_color = texture(u_skybox, v_texCoord);
}