Files
fall-fever/Model.h
2020-09-04 21:39:12 +02:00

38 lines
720 B
C++

#pragma once
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <string>
#include "Mesh.h"
class Model {
public:
Model(const char* pathToModel);
~Model() = default;
void draw(ShaderProgram *shaderProgram);
private:
void loadModel(std::string pathToModel);
void processNode(aiNode *node, const aiScene *scene);
Mesh processMesh(aiMesh *mesh, const aiScene *scene);
std::vector<Texture> loadMaterialTextures(aiMaterial *mat, aiTextureType type, uint8_t textureType);
std::vector<Mesh> meshes;
std::vector<Texture> loadedTextures;
void textureFromFile(aiMaterial *mat, aiTextureType type);
std::string directory;
};