12 lines
259 B
GLSL
12 lines
259 B
GLSL
#version 330 core
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec2 a_texCoord;
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layout(location = 2) in vec4 a_color;
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uniform mat4 u_modelViewProjMatrix;
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void main() {
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gl_Position = u_modelViewProjMatrix * vec4(a_position, 1.0f);
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}
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