Files
fall-fever/tools/primitiveModel.h
2020-09-08 21:31:58 +00:00

29 lines
394 B
C++

#pragma once
#include <vector>
#include <string>
struct Texture {
std::string pathToTexture;
uint32_t textureType;
uint32_t textureId;
};
struct Mesh {
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
std::vector<uint32_t> textureIds;
};
struct Model {
std::vector<Texture> textures;
std::vector<Mesh> meshes;
std::string directory;
};