#include "EventHandler.h" bool EventHandler::wireFrameMode = 0; EventHandler::EventHandler(GLFWwindow *p_window) : window(p_window) { glfwSetKeyCallback(window, key_callback); } void EventHandler::handleEvents() { glfwPollEvents(); if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); } void EventHandler::key_callback(GLFWwindow *p_window, int key, int scancode, int action, int mods) { // Silence warnings of unused variables. (void)p_window; (void)scancode; (void)mods; if (key == GLFW_KEY_O && action == GLFW_PRESS) { wireFrameMode = !wireFrameMode; if(wireFrameMode) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } else { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } }