#version 330 core layout(location = 0) in vec3 a_position; layout(location = 1) in vec2 a_texCoord; layout(location = 2) in vec4 a_color; out vec4 v_color; out vec2 v_texCoord; uniform mat4 u_modelViewProj; void main() { gl_Position = u_modelViewProj * vec4(a_position, 1.0f); v_texCoord = a_texCoord; v_color = a_color; }