#pragma once #include #define INIT_WINDOW_WIDTH 960 #define INIT_WINDOW_HEIGHT 720 struct Vertex { // Postition glm::vec3 position; // UV Texture Mapping glm::vec2 textureCoords; // Normal vector glm::vec3 normalVec; // Tangent vector glm::vec3 tangentVec; // Bittangent vector glm::vec3 bitangentVec; // Color glm::vec4 color; };