Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 293f2bacc5 | |||
| b78c214229 | |||
| d643288e56 | |||
| 077191dc10 | |||
| ba6a560129 | |||
| e590203234 | |||
| 82ddc88246 | |||
| ecad49ee32 | |||
| 942d792ba7 |
@@ -11,9 +11,8 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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find_package(EnTT CONFIG REQUIRED)
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find_package(flecs CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(nlohmann_json CONFIG REQUIRED)
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find_package(glfw3 REQUIRED)
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find_package(spdlog REQUIRED)
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find_package(fx-gltf REQUIRED)
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@@ -21,8 +20,8 @@ find_package(fx-gltf REQUIRED)
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add_subdirectory(${PROJECT_SOURCE_DIR}/lib)
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add_library(fever_core
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src/components/transform.cpp
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src/core/application.cpp
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src/asset/asset.cpp
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src/transform/transform.cpp
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src/core/camera.cpp
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src/core/glad.cpp
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src/core/graphics/framebuffer.cpp
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@@ -36,7 +35,7 @@ add_library(fever_core
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src/input/input.cpp
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src/scene/gltf.cpp
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src/scene/gltf_loader.cpp
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src/util/log.cpp
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src/log/log.cpp
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src/window/window.cpp
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)
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@@ -48,11 +47,10 @@ target_link_libraries(
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glad
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stb
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glfw
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EnTT::EnTT
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flecs::flecs
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spdlog::spdlog
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glm::glm
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fx-gltf::fx-gltf
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nlohmann_json::nlohmann_json
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)
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add_subdirectory(${PROJECT_SOURCE_DIR}/apps)
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@@ -1,4 +1,4 @@
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A work in progress game engine written in C++ using OpenGL and [entt](https://github.com/skypjack/entt).
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A work in progress game engine written in C++ using OpenGL and [flecs](https://flecs.dev).
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@@ -1 +1,2 @@
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add_subdirectory(fall-fever)
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add_subdirectory(flecs-test)
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@@ -2,12 +2,13 @@
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#include "flycam.h"
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#include "components/name.h"
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#include "components/transform.h"
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#include "transform/transform.h"
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#include "core/camera.h"
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#include "core/light.h"
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#include "window/window.h"
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#include <spdlog/spdlog.h>
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#include <flecs.h>
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using namespace entt::literals;
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@@ -57,7 +58,7 @@ void Controller::update()
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{
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Flycam::keyboard_movement(registry());
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if (registry().ctx().get<Window::MouseCatched>().catched) {
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if (registry().ctx().get<WindowDeprecated::MouseCatched>().catched) {
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Flycam::mouse_orientation(registry());
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}
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}
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@@ -17,7 +17,7 @@ void Flycam::keyboard_movement(entt::registry& registry)
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};
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auto& movement_context = registry.ctx().emplace<KeyboardMovementContext>();
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auto const& key_state = registry.ctx().get<Input::State<Input::KeyCode>>();
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auto const& key_state = registry.ctx().get<Input::ButtonInput<Input::KeyCode>>();
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auto const& delta_time = registry.ctx().get<Time::Delta>();
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auto camera_view =
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5
apps/flecs-test/CMakeLists.txt
Normal file
5
apps/flecs-test/CMakeLists.txt
Normal file
@@ -0,0 +1,5 @@
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add_executable(flecs-test
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main.cpp
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)
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target_link_libraries(flecs-test PRIVATE fever_core)
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67
apps/flecs-test/main.cpp
Normal file
67
apps/flecs-test/main.cpp
Normal file
@@ -0,0 +1,67 @@
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#include <asset/asset.h>
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#include <input/input.h>
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#include <log/log.h>
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#include <transform/transform.h>
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#include <window/window.h>
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#include <GLFW/glfw3.h>
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#include <flecs.h>
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#include <iostream>
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int main()
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{
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Log::initialize();
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flecs::world world;
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world.import <Window::WindowModule>();
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world.import <Input::InputModule>();
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world.import <Asset::AssetModule>();
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world.import <TransformModule>();
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#ifndef NDEBUG
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world.import <flecs::stats>();
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world.set<flecs::Rest>({});
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#endif
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world.system<Window::Window, Input::ButtonInput<Input::KeyCode> const>("CatchMouse")
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.each([](flecs::entity e,
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Window::Window,
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Input::ButtonInput<Input::KeyCode> const& button_input) {
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if (button_input.just_pressed(Input::KeyCode(GLFW_KEY_LEFT_CONTROL))) {
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auto glfw_window = e.get<std::shared_ptr<GLFWwindow>>();
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auto input_mode = glfwGetInputMode(glfw_window->get(), GLFW_CURSOR);
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if (input_mode == GLFW_CURSOR_NORMAL) {
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glfwSetInputMode(glfw_window->get(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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} else {
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glfwSetInputMode(glfw_window->get(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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}
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});
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world.system<Window::Window, Input::ButtonInput<Input::KeyCode> const>("CloseOnEsc")
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.each([](flecs::entity e,
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Window::Window,
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Input::ButtonInput<Input::KeyCode> const& button_input) {
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if (button_input.just_pressed(Input::KeyCode(GLFW_KEY_ESCAPE))) {
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e.world().quit();
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}
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});
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world.system("PollEvents").kind(flecs::PreUpdate).run([](flecs::iter&) { glfwPollEvents(); });
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world.system<std::shared_ptr<GLFWwindow>>("Render")
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.kind(flecs::PostUpdate)
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.each([](std::shared_ptr<GLFWwindow>& glfw_window) { glfwSwapBuffers(glfw_window.get()); });
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auto parent = world.entity("TestParent").add<Transform>().add<GlobalTransform>();
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parent.get_mut<Transform>()->translation += glm::vec3(1.0);
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auto child = world.entity("TestChild").add<Transform>().add<GlobalTransform>();
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child.get_mut<Transform>()->translation += glm::vec3(1.0);
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child.child_of(parent);
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while (world.progress()) {
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}
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}
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9
src/asset/asset.cpp
Normal file
9
src/asset/asset.cpp
Normal file
@@ -0,0 +1,9 @@
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#include "asset.h"
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namespace Asset {
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AssetModule::AssetModule([[maybe_unused]] flecs::world& world)
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{
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}
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} // namespace Asset
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42
src/asset/asset.h
Normal file
42
src/asset/asset.h
Normal file
@@ -0,0 +1,42 @@
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#pragma once
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#include <flecs.h>
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#include <memory>
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#include <string>
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#include <unordered_map>
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namespace Asset {
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struct AssetModule
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{
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AssetModule(flecs::world& world);
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};
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template <typename T> struct AssetCache
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{
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std::unordered_map<std::string, std::shared_ptr<T>> cache;
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};
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template <typename T> struct AssetLoader
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{
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template <typename Args> std::shared_ptr<T> operator()(Args&&...)
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{
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static_assert(sizeof(T) == 0, "AssetLoader not implemented for this type.");
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}
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};
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template <typename T> std::shared_ptr<T> load(flecs::world& world, std::string asset_path)
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{
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auto& asset_cache = world.ensure<AssetCache<T>>();
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auto asset_it = asset_cache.cache.find(asset_path);
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if (asset_it != asset_cache.cache.end())
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return asset_it->second;
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AssetLoader<T> asset_loader;
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auto loaded_asset = asset_loader(asset_path);
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asset_cache.cache.emplace(asset_path, loaded_asset);
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return loaded_asset;
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}
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} // namespace Asset
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@@ -1,8 +0,0 @@
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#pragma once
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#include <string>
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struct Name
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{
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std::string name;
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};
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@@ -1,37 +0,0 @@
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#include "transform.h"
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#include "relationship.h"
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void GlobalTransform::update(entt::registry ®istry)
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{
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// Update GlobalTransform components
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// TODO: Only do this when the Transform changed.
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auto root_transform_view =
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registry.view<Transform const, GlobalTransform>(entt::exclude<Parent>);
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auto transform_view = registry.view<Transform const, GlobalTransform, Parent const>();
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for (auto [entity, transform, global_transform] : root_transform_view.each()) {
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global_transform = transform;
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auto parent_global_transform = global_transform;
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if (auto *children = registry.try_get<Children>(entity)) {
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for (auto child : children->children) {
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std::function<void(entt::entity entity, GlobalTransform parent_global_transform)>
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transform_propagate =
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[®istry, &transform_propagate, &transform_view](
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entt::entity entity, GlobalTransform parent_global_transform) {
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auto [transform, global_transform, parent] = transform_view.get(entity);
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global_transform.transform = parent_global_transform.transform *
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GlobalTransform(transform).transform;
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if (auto *children = registry.try_get<Children>(entity)) {
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for (auto child : children->children) {
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transform_propagate(child, global_transform);
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}
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}
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};
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transform_propagate(child, parent_global_transform);
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}
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}
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}
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}
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@@ -1,41 +0,0 @@
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#pragma once
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#include <entt/entt.hpp>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/quaternion.hpp>
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struct Transform
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{
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glm::vec3 translation{};
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glm::quat orientation{};
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glm::vec3 scale{1.0, 1.0, 1.0};
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};
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struct GlobalTransform
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{
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GlobalTransform() = default;
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GlobalTransform(Transform const &transform)
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{
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// Translate * Rotate * Scale * vertex_vec;
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// First scaling, then rotation, then translation
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// Translate
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glm::mat4 translation_matrix = glm::translate(glm::mat4(1.0F), transform.translation);
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// Rotate
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glm::mat4 rotation_matrix = glm::toMat4(transform.orientation);
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// Scale
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glm::mat4 scale_matrix = glm::scale(glm::mat4(1.0F), transform.scale);
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this->transform = translation_matrix * rotation_matrix * scale_matrix;
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}
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glm::mat4 transform{};
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[[nodiscard]] auto position() const -> glm::vec3 { return transform[3]; };
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static void update(entt::registry ®istry);
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};
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@@ -20,7 +20,7 @@ namespace FeverCore {
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Application::~Application() = default;
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Application::Application() :
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game_window(std::make_shared<Window>(event_dispatcher)),
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game_window(std::make_shared<Window>(&_world)),
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post_processing_framebuffer(game_window->physical_dimensions()),
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key_listener{.registry = entt_registry},
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cursor_listener{.registry = entt_registry},
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@@ -68,7 +68,7 @@ void Application::run()
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this->update();
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Input::State<Input::KeyCode>::update_state(entt_registry);
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// Input::State<Input::KeyCode>::update_state(entt_registry);
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Input::reset_mouse_motion(entt_registry);
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// --- Render and buffer swap ---
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@@ -2,17 +2,16 @@
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#include "core/graphics/framebuffer.h"
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#include "core/shader.h"
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#include "entt/entity/fwd.hpp"
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#include "entt/signal/fwd.hpp"
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#include "input/input.h"
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#include "scene/gltf_loader.h"
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#include <entt/entt.hpp>
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#include <flecs.h>
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#include <glm/glm.hpp>
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#include <memory>
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class Camera;
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class Window;
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class WindowDeprecated;
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namespace FeverCore {
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@@ -30,8 +29,8 @@ public:
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auto registry() -> entt::registry& { return entt_registry; }
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auto registry() const -> entt::registry const& { return entt_registry; }
|
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auto dispatcher() -> entt::dispatcher& { return event_dispatcher; }
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auto dispatcher() const -> entt::dispatcher const& { return event_dispatcher; }
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auto world() -> flecs::world& { return _world; }
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auto world() const -> flecs::world const& { return _world; }
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|
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void run();
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@@ -41,12 +40,13 @@ protected:
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virtual void register_context_variables();
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void recreate_framebuffer();
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|
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std::shared_ptr<Window> game_window;
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std::shared_ptr<WindowDeprecated> game_window;
|
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|
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Shader post_processing_shader{"post_processing", "data/shaders"};
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Framebuffer post_processing_framebuffer;
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|
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entt::registry entt_registry;
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flecs::world _world;
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|
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entt::dispatcher event_dispatcher{};
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Input::KeyListener key_listener;
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@@ -32,13 +32,13 @@ auto Camera::front_vector(GlobalTransform const& transform) -> glm::vec3
|
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|
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void Camera::aspect_ratio_update(entt::registry& registry)
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{
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float aspect_ratio = registry.ctx().get<Window::Descriptor>().aspect_ratio;
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// float aspect_ratio = registry.ctx().get<WindowDeprecated::Descriptor>().aspect_ratio;
|
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|
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auto camera_view = registry.view<Camera>();
|
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// auto camera_view = registry.view<Camera>();
|
||||
|
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for (auto [entity, camera] : camera_view.each()) {
|
||||
// Orthographic projection currently unsupported
|
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auto& camera_perspective = std::get<Perspective>(camera.projection);
|
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camera_perspective.aspect_ratio = aspect_ratio;
|
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}
|
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// for (auto [entity, camera] : camera_view.each()) {
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// // Orthographic projection currently unsupported
|
||||
// auto& camera_perspective = std::get<Perspective>(camera.projection);
|
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// camera_perspective.aspect_ratio = aspect_ratio;
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "components/transform.h"
|
||||
#include "transform/transform.h"
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "light.h"
|
||||
#include "components/transform.h"
|
||||
#include "transform/transform.h"
|
||||
|
||||
static auto light_active(float illuminance) -> bool
|
||||
{
|
||||
|
||||
@@ -4,36 +4,42 @@
|
||||
|
||||
namespace Input {
|
||||
|
||||
void KeyListener::key_event(KeyInput const& key_input_event)
|
||||
{
|
||||
auto& key_state = registry.ctx().get<State<KeyCode>>();
|
||||
void keyboard_input_observer(KeyboardInput const& keyboard_input);
|
||||
template <typename T> void clear_button_input(ButtonInput<T>& state);
|
||||
|
||||
if (key_input_event.action == static_cast<Action>(GLFW_PRESS)) {
|
||||
key_state.press(key_input_event.key_code);
|
||||
} else if (key_input_event.action == static_cast<Action>(GLFW_RELEASE)) {
|
||||
key_state.release(key_input_event.key_code);
|
||||
InputModule::InputModule(flecs::world& world)
|
||||
{
|
||||
world.component<KeyboardInput>();
|
||||
world.component<MouseButtonInput>();
|
||||
world.component<MouseMotion>();
|
||||
world.component<ButtonInput<KeyCode>>();
|
||||
|
||||
world.system<ButtonInput<KeyCode>>("ClearButtonInput")
|
||||
.kind(flecs::PostUpdate)
|
||||
.each(clear_button_input<KeyCode>);
|
||||
|
||||
world.observer<KeyboardInput>("KeyboardInputObserver")
|
||||
.event(flecs::OnSet)
|
||||
.each(keyboard_input_observer);
|
||||
}
|
||||
|
||||
void keyboard_input_observer(KeyboardInput const& keyboard_input)
|
||||
{
|
||||
auto* key_state = keyboard_input.window.get_mut<ButtonInput<KeyCode>>();
|
||||
|
||||
if (keyboard_input.action == static_cast<Input::Action>(GLFW_PRESS)) {
|
||||
key_state->press(keyboard_input.key_code);
|
||||
} else if (keyboard_input.action == static_cast<Input::Action>(GLFW_RELEASE)) {
|
||||
key_state->release(keyboard_input.key_code);
|
||||
}
|
||||
}
|
||||
|
||||
void CursorListener::cursor_event(MouseMotion const& mouse_motion_event)
|
||||
template <typename T> void clear_button_input(ButtonInput<T>& state)
|
||||
{
|
||||
auto& mouse_motion = registry.ctx().get<MouseMotion>();
|
||||
mouse_motion.delta += mouse_motion_event.delta;
|
||||
}
|
||||
|
||||
void reset_mouse_motion(entt::registry& registry)
|
||||
{
|
||||
auto& mouse_motion = registry.ctx().get<MouseMotion>();
|
||||
mouse_motion = {};
|
||||
}
|
||||
|
||||
template <typename T> void State<T>::update_state(entt::registry& registry)
|
||||
{
|
||||
auto& state = registry.ctx().get<State<T>>();
|
||||
state.just_pressed_keys.clear();
|
||||
state.just_released_keys.clear();
|
||||
}
|
||||
|
||||
template class State<KeyCode>;
|
||||
template class ButtonInput<KeyCode>;
|
||||
|
||||
} // namespace Input
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "entt/entity/fwd.hpp"
|
||||
#include <entt/entt.hpp>
|
||||
#include <flecs.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <set>
|
||||
#include <utility>
|
||||
|
||||
namespace Input {
|
||||
|
||||
struct InputModule
|
||||
{
|
||||
InputModule(flecs::world& world);
|
||||
};
|
||||
|
||||
enum class KeyCode : int
|
||||
{
|
||||
};
|
||||
@@ -16,10 +19,18 @@ enum class Action : int
|
||||
{
|
||||
};
|
||||
|
||||
struct KeyInput
|
||||
struct KeyboardInput
|
||||
{
|
||||
KeyCode key_code;
|
||||
Action action;
|
||||
flecs::entity window;
|
||||
};
|
||||
|
||||
struct MouseButtonInput
|
||||
{
|
||||
KeyCode key_code;
|
||||
Action action;
|
||||
flecs::entity window;
|
||||
};
|
||||
|
||||
struct MouseMotion
|
||||
@@ -27,16 +38,14 @@ struct MouseMotion
|
||||
glm::vec2 delta{};
|
||||
};
|
||||
|
||||
template <typename T> class State
|
||||
template <typename T> class ButtonInput
|
||||
{
|
||||
public:
|
||||
auto pressed(T input) const -> bool { return pressed_keys.contains(input); }
|
||||
auto just_pressed(T input) const -> bool { return just_pressed_keys.contains(input); }
|
||||
auto just_released(T input) const -> bool { return just_pressed_keys.contains(input); }
|
||||
|
||||
static void update_state(entt::registry& registry);
|
||||
|
||||
private:
|
||||
// private:
|
||||
void press(T input)
|
||||
{
|
||||
if (pressed_keys.insert(input).second) {
|
||||
@@ -54,23 +63,6 @@ private:
|
||||
std::set<T> pressed_keys;
|
||||
std::set<T> just_pressed_keys;
|
||||
std::set<T> just_released_keys;
|
||||
|
||||
friend class KeyListener;
|
||||
friend class CursorListener;
|
||||
};
|
||||
|
||||
struct KeyListener
|
||||
{
|
||||
entt::registry& registry;
|
||||
void key_event(KeyInput const& key_input_event);
|
||||
};
|
||||
|
||||
struct CursorListener
|
||||
{
|
||||
entt::registry& registry;
|
||||
void cursor_event(MouseMotion const& mouse_motion_event);
|
||||
};
|
||||
|
||||
void reset_mouse_motion(entt::registry& registry);
|
||||
|
||||
}; // namespace Input
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "gltf.h"
|
||||
#include "components/name.h"
|
||||
#include "components/relationship.h"
|
||||
#include "core/camera.h"
|
||||
|
||||
@@ -38,7 +37,7 @@ auto Gltf::spawn_scene(std::size_t index,
|
||||
std::function<entt::entity(GltfNode const&, entt::entity)> spawn_node =
|
||||
[®istry, &spawn_node](GltfNode const& node, entt::entity parent) {
|
||||
auto entity = registry.create();
|
||||
registry.emplace<Name>(entity, node.name);
|
||||
// registry.emplace<Name>(entity, node.name);
|
||||
registry.emplace<Transform>(entity, node.transform);
|
||||
registry.emplace<GlobalTransform>(entity, GlobalTransform{});
|
||||
registry.emplace<Parent>(entity, Parent{.parent = parent});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "components/transform.h"
|
||||
#include "transform/transform.h"
|
||||
#include "core/graphics/material.h"
|
||||
#include "core/graphics/mesh.h"
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "gltf_loader.h"
|
||||
#include "components/name.h"
|
||||
#include "components/relationship.h"
|
||||
#include "core/camera.h"
|
||||
#include "entt/entity/fwd.hpp"
|
||||
|
||||
36
src/transform/transform.cpp
Normal file
36
src/transform/transform.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "transform.h"
|
||||
|
||||
void GlobalTransform::update(entt::registry& registry)
|
||||
{
|
||||
// Update GlobalTransform components
|
||||
// TODO: Only do this when the Transform changed.
|
||||
// auto root_transform_view =
|
||||
// registry.view<Transform const, GlobalTransform>(entt::exclude<Parent>);
|
||||
// auto transform_view = registry.view<Transform const, GlobalTransform, Parent const>();
|
||||
|
||||
// for (auto [entity, transform, global_transform] : root_transform_view.each()) {
|
||||
// global_transform = transform;
|
||||
|
||||
// auto parent_global_transform = global_transform;
|
||||
// if (auto* children = registry.try_get<Children>(entity)) {
|
||||
// for (auto child : children->children) {
|
||||
// std::function<void(entt::entity entity, GlobalTransform parent_global_transform)>
|
||||
// transform_propagate =
|
||||
// [®istry, &transform_propagate, &transform_view](
|
||||
// entt::entity entity, GlobalTransform parent_global_transform) {
|
||||
// auto [transform, global_transform, parent] = transform_view.get(entity);
|
||||
// global_transform.transform = parent_global_transform.transform *
|
||||
// GlobalTransform(transform).transform;
|
||||
|
||||
// if (auto* children = registry.try_get<Children>(entity)) {
|
||||
// for (auto child : children->children) {
|
||||
// transform_propagate(child, global_transform);
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
// transform_propagate(child, parent_global_transform);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
68
src/transform/transform.h
Normal file
68
src/transform/transform.h
Normal file
@@ -0,0 +1,68 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
#include <flecs.h>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
struct Transform
|
||||
{
|
||||
glm::vec3 translation{};
|
||||
glm::quat orientation{};
|
||||
glm::vec3 scale{1.0, 1.0, 1.0};
|
||||
};
|
||||
|
||||
struct GlobalTransform
|
||||
{
|
||||
GlobalTransform() = default;
|
||||
GlobalTransform(Transform const& transform)
|
||||
{
|
||||
// Translate * Rotate * Scale * vertex_vec;
|
||||
// First scaling, then rotation, then translation
|
||||
|
||||
// Translate
|
||||
glm::mat4 translation_matrix = glm::translate(glm::mat4(1.0F), transform.translation);
|
||||
|
||||
// Rotate
|
||||
glm::mat4 rotation_matrix = glm::toMat4(transform.orientation);
|
||||
|
||||
// Scale
|
||||
glm::mat4 scale_matrix = glm::scale(glm::mat4(1.0F), transform.scale);
|
||||
|
||||
this->transform = translation_matrix * rotation_matrix * scale_matrix;
|
||||
}
|
||||
|
||||
glm::mat4 transform{};
|
||||
|
||||
[[nodiscard]] auto position() const -> glm::vec3 { return transform[3]; };
|
||||
|
||||
static void update(entt::registry& registry);
|
||||
};
|
||||
|
||||
// namespace Transform {
|
||||
|
||||
struct TransformModule
|
||||
{
|
||||
TransformModule(flecs::world& world)
|
||||
{
|
||||
world.system<GlobalTransform, Transform const>("PropagateTransform")
|
||||
.kind(flecs::PostUpdate)
|
||||
.each([](flecs::entity e,
|
||||
GlobalTransform& global_transform,
|
||||
Transform const& local_transform) {
|
||||
// There is no guarantee that the parent is iterated first. So there could be a two
|
||||
// frame delay.
|
||||
if (e.parent() == flecs::entity::null()) {
|
||||
global_transform.transform = GlobalTransform(local_transform).transform;
|
||||
} else {
|
||||
auto parent_global_transform = e.parent().get_mut<GlobalTransform>();
|
||||
global_transform.transform = parent_global_transform->transform *
|
||||
GlobalTransform(local_transform).transform;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// } // namespace Transform
|
||||
@@ -7,10 +7,33 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace Window {
|
||||
|
||||
static constexpr unsigned INIT_WINDOW_WIDTH = 1280;
|
||||
static constexpr unsigned INIT_WINDOW_HEIGHT = 720;
|
||||
static constexpr double MOUSE_SENSITIVITY = 0.15;
|
||||
|
||||
Window::Window(entt::dispatcher& event_dispatcher) : event_dispatcher(event_dispatcher)
|
||||
static void glfw_error_callback(int error, char const* description);
|
||||
static void framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height);
|
||||
static void window_size_callback(GLFWwindow* glfw_window, int width, int height);
|
||||
static void window_close_callback(GLFWwindow* glfw_window);
|
||||
static void key_callback(GLFWwindow* glfw_window, int key, int scancode, int action, int mods);
|
||||
static void mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos);
|
||||
|
||||
WindowModule::WindowModule(flecs::world& world)
|
||||
{
|
||||
glfwInit();
|
||||
world.component<Window>();
|
||||
world.component<PrimaryWindow>();
|
||||
world.component<std::shared_ptr<GLFWwindow>>();
|
||||
world.component<std::optional<CursorPosition>>();
|
||||
world.component<LogicalSize>();
|
||||
world.component<PhysicalSize>();
|
||||
|
||||
spawn_window(world);
|
||||
}
|
||||
|
||||
flecs::entity spawn_window(flecs::world& world)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
@@ -24,7 +47,7 @@ Window::Window(entt::dispatcher& event_dispatcher) : event_dispatcher(event_disp
|
||||
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
|
||||
#endif
|
||||
|
||||
glfw_window = std::shared_ptr<GLFWwindow>(
|
||||
auto glfw_window = std::shared_ptr<GLFWwindow>(
|
||||
glfwCreateWindow(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT, "OpenGL", nullptr, nullptr),
|
||||
[](GLFWwindow* window) { glfwDestroyWindow(window); });
|
||||
|
||||
@@ -36,110 +59,100 @@ Window::Window(entt::dispatcher& event_dispatcher) : event_dispatcher(event_disp
|
||||
glfwMakeContextCurrent(glfw_window.get());
|
||||
|
||||
// Callbacks
|
||||
glfwSetWindowUserPointer(glfw_window.get(), this);
|
||||
glfwSetWindowUserPointer(glfw_window.get(), &world);
|
||||
glfwSetKeyCallback(glfw_window.get(), key_callback);
|
||||
glfwSetCursorPosCallback(glfw_window.get(), mouse_cursor_callback);
|
||||
glfwSetWindowSizeCallback(glfw_window.get(), window_size_callback);
|
||||
glfwSetWindowCloseCallback(glfw_window.get(), window_close_callback);
|
||||
glfwSetFramebufferSizeCallback(glfw_window.get(), framebuffer_size_callback);
|
||||
|
||||
init_glad();
|
||||
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(glfw_window.get(), &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
int window_width, window_height;
|
||||
glfwGetWindowSize(glfw_window.get(), &window_width, &window_height);
|
||||
|
||||
int framebuffer_width, framebuffer_height;
|
||||
glfwGetFramebufferSize(glfw_window.get(), &framebuffer_width, &framebuffer_height);
|
||||
glViewport(0, 0, framebuffer_width, framebuffer_height);
|
||||
|
||||
flecs::entity window = world.entity("PrimaryWindow");
|
||||
window.add<Window>();
|
||||
window.add<Input::ButtonInput<Input::KeyCode>>();
|
||||
window.add<std::optional<CursorPosition>>();
|
||||
window.set<std::shared_ptr<GLFWwindow>>(glfw_window);
|
||||
window.set<LogicalSize>({window_width, window_height});
|
||||
window.set<PhysicalSize>({framebuffer_width, framebuffer_height});
|
||||
|
||||
world.set<PrimaryWindow>({window});
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
void Window::glfw_error_callback(int error, char const* description)
|
||||
static void glfw_error_callback(int error, char const* description)
|
||||
{
|
||||
spdlog::warn("GLFW [{:d}]: {:s}\n", error, description);
|
||||
}
|
||||
|
||||
void Window::framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height)
|
||||
void window_size_callback(GLFWwindow* glfw_window, int width, int height)
|
||||
{
|
||||
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto* world = static_cast<flecs::world*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto window = world->get<PrimaryWindow>()->window;
|
||||
|
||||
window.set<LogicalSize>({width, height});
|
||||
}
|
||||
|
||||
void window_close_callback(GLFWwindow* glfw_window)
|
||||
{
|
||||
auto* world = static_cast<flecs::world*>(glfwGetWindowUserPointer(glfw_window));
|
||||
world->quit();
|
||||
}
|
||||
|
||||
void framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height)
|
||||
{
|
||||
auto* world = static_cast<flecs::world*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto window = world->get<PrimaryWindow>()->window;
|
||||
|
||||
window.set<PhysicalSize>({width, height});
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
window.event_dispatcher.enqueue<ResizeEvent>();
|
||||
}
|
||||
|
||||
void Window::key_callback(GLFWwindow* glfw_window,
|
||||
int key,
|
||||
[[maybe_unused]] int scancode,
|
||||
int action,
|
||||
[[maybe_unused]] int mods)
|
||||
void key_callback(GLFWwindow* glfw_window,
|
||||
int key,
|
||||
[[maybe_unused]] int scancode,
|
||||
int action,
|
||||
[[maybe_unused]] int mods)
|
||||
{
|
||||
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto* world = static_cast<flecs::world*>(glfwGetWindowUserPointer(glfw_window));
|
||||
|
||||
window.event_dispatcher.enqueue<Input::KeyInput>(
|
||||
Input::KeyInput{.key_code = static_cast<Input::KeyCode>(key),
|
||||
.action = static_cast<Input::Action>(action)});
|
||||
// Maybe lookup with the glfw pointer instead?
|
||||
auto window = world->get<PrimaryWindow>()->window;
|
||||
|
||||
world->component<Input::KeyboardInput>().set<Input::KeyboardInput>(
|
||||
{.key_code = static_cast<Input::KeyCode>(key),
|
||||
.action = static_cast<Input::Action>(action),
|
||||
.window = window});
|
||||
}
|
||||
|
||||
void Window::mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos)
|
||||
void mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos)
|
||||
{
|
||||
auto& window = *static_cast<Window*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto* world = static_cast<flecs::world*>(glfwGetWindowUserPointer(glfw_window));
|
||||
auto window = world->get<PrimaryWindow>()->window;
|
||||
|
||||
glm::vec2 delta{xpos - window.last_cursor_pos.x, ypos - window.last_cursor_pos.y};
|
||||
auto cursor_position = window.get_mut<std::optional<CursorPosition>>();
|
||||
bool had_value = cursor_position->has_value();
|
||||
|
||||
*cursor_position = {xpos, ypos};
|
||||
|
||||
// Prevent invalid delta events when the cursor position wasn't valid
|
||||
if (!had_value)
|
||||
return;
|
||||
|
||||
glm::vec2 delta{xpos - cursor_position->value().x, ypos - cursor_position->value().y};
|
||||
|
||||
window.last_cursor_pos = {xpos, ypos};
|
||||
delta *= MOUSE_SENSITIVITY;
|
||||
|
||||
// Check if this is the first VALID mouse event after window being resized
|
||||
if (window.first_mouse_input && (delta.x >= std::numeric_limits<double>::epsilon() ||
|
||||
delta.y >= std::numeric_limits<double>::epsilon())) {
|
||||
window.first_mouse_input = false;
|
||||
return;
|
||||
}
|
||||
|
||||
window.event_dispatcher.enqueue<Input::MouseMotion>(Input::MouseMotion{.delta = delta});
|
||||
world->component<Input::MouseMotion>().set<Input::MouseMotion>({delta});
|
||||
}
|
||||
|
||||
auto Window::logical_dimensions() const -> glm::u32vec2
|
||||
{
|
||||
int width{};
|
||||
int height{};
|
||||
glfwGetWindowSize(glfw_window.get(), &width, &height);
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
auto Window::physical_dimensions() const -> glm::u32vec2
|
||||
{
|
||||
int width{};
|
||||
int height{};
|
||||
glfwGetFramebufferSize(glfw_window.get(), &width, &height);
|
||||
return {width, height};
|
||||
}
|
||||
|
||||
void Window::mouse_catching(entt::registry& registry) const
|
||||
{
|
||||
auto& mouse_catched = registry.ctx().emplace<MouseCatched>(MouseCatched{.catched = false});
|
||||
auto const& key_state = registry.ctx().get<Input::State<Input::KeyCode>>();
|
||||
|
||||
if (key_state.just_pressed(Input::KeyCode{GLFW_KEY_LEFT_CONTROL})) {
|
||||
mouse_catched.catched = !mouse_catched.catched;
|
||||
|
||||
glfwSetInputMode(glfw_window.get(),
|
||||
GLFW_CURSOR,
|
||||
mouse_catched.catched ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::close_on_esc(entt::registry& registry) const
|
||||
{
|
||||
auto const& key_state = registry.ctx().get<Input::State<Input::KeyCode>>();
|
||||
|
||||
if (key_state.just_pressed(Input::KeyCode{GLFW_KEY_ESCAPE})) {
|
||||
glfwSetWindowShouldClose(glfw_window.get(), GLFW_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::update_descriptor(entt::registry& registry) const
|
||||
{
|
||||
auto dimensions = logical_dimensions();
|
||||
|
||||
registry.ctx().erase<Descriptor>();
|
||||
registry.ctx().emplace<Descriptor>(Descriptor{
|
||||
.logical_dimensions = dimensions,
|
||||
.aspect_ratio = static_cast<float>(dimensions.x) / static_cast<float>(dimensions.y)});
|
||||
}
|
||||
} // namespace Window
|
||||
|
||||
@@ -1,52 +1,45 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
#include <input/input.h>
|
||||
|
||||
#include <flecs.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
class GLFWwindow;
|
||||
|
||||
class Window
|
||||
namespace Window {
|
||||
|
||||
struct WindowModule
|
||||
{
|
||||
public:
|
||||
struct MouseCatched
|
||||
{
|
||||
bool catched = true;
|
||||
};
|
||||
|
||||
struct Descriptor
|
||||
{
|
||||
glm::u32vec2 logical_dimensions;
|
||||
float aspect_ratio{};
|
||||
};
|
||||
|
||||
struct ResizeEvent
|
||||
{};
|
||||
|
||||
Window(entt::dispatcher& event_dispatcher);
|
||||
|
||||
[[nodiscard]] auto handle() -> GLFWwindow& { return *glfw_window; }
|
||||
[[nodiscard]] auto physical_dimensions() const -> glm::u32vec2;
|
||||
[[nodiscard]] auto logical_dimensions() const -> glm::u32vec2;
|
||||
|
||||
void update_descriptor(entt::registry& registry) const;
|
||||
void mouse_catching(entt::registry& registry) const;
|
||||
void close_on_esc(entt::registry& registry) const;
|
||||
|
||||
private:
|
||||
static void key_callback(GLFWwindow* glfw_window, int key, int scancode, int action, int mods);
|
||||
static void mouse_cursor_callback(GLFWwindow* glfw_window, double xpos, double ypos);
|
||||
static void framebuffer_size_callback(GLFWwindow* glfw_window, int width, int height);
|
||||
static void glfw_error_callback(int error, char const* description);
|
||||
|
||||
static constexpr float MOUSE_SENSITIVITY = 0.15F;
|
||||
|
||||
std::shared_ptr<GLFWwindow> glfw_window;
|
||||
|
||||
entt::dispatcher& event_dispatcher;
|
||||
|
||||
glm::vec2 last_cursor_pos{};
|
||||
bool first_mouse_input = true;
|
||||
WindowModule(flecs::world& world);
|
||||
};
|
||||
|
||||
struct Window
|
||||
{};
|
||||
|
||||
struct PrimaryWindow
|
||||
{
|
||||
flecs::entity window;
|
||||
};
|
||||
|
||||
struct CursorPosition
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
};
|
||||
|
||||
struct LogicalSize
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
struct PhysicalSize
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
flecs::entity spawn_window(flecs::world& world);
|
||||
|
||||
} // namespace Window
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
},
|
||||
"dependencies": [
|
||||
"cxxopts",
|
||||
"entt",
|
||||
"entt",
|
||||
"fmt",
|
||||
"fx-gltf",
|
||||
{
|
||||
"name": "glfw3",
|
||||
"features": [
|
||||
@@ -15,9 +16,9 @@
|
||||
]
|
||||
},
|
||||
"glm",
|
||||
"nlohmann-json",
|
||||
"spdlog",
|
||||
"fx-gltf"
|
||||
"fx-gltf",
|
||||
"flecs"
|
||||
],
|
||||
"builtin-baseline": "c14d62387153eaa2d720113542dbde2e9754ee71"
|
||||
"builtin-baseline": "ce613c41372b23b1f51333815feb3edd87ef8a8b"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user