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6b7774681f
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Organize systems
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2022-10-22 17:58:54 +02:00 |
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e6ea33e5b7
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First implementation of new camera systems
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2022-10-22 14:52:22 +02:00 |
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e9dec68cb1
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Bind texture units using GpuMaterial
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2022-10-21 15:33:46 +02:00 |
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0c18186f63
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Implement hierarchical relationships between entities
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2022-10-20 22:10:20 +02:00 |
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2cb49c1b9c
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Working prototype for entt based rendering
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2022-10-19 23:10:34 +02:00 |
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5b017d4725
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Further progress in glTF loader
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2022-10-18 20:30:46 +02:00 |
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7a53bac2c9
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Port from tinygltf to fx-gltf
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2022-10-14 23:55:55 +02:00 |
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91a34e28c5
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Add basic texturing support for gltf
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2022-10-11 22:03:17 +02:00 |
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028829a291
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CMake refactor, fix warnings
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2022-10-08 19:05:31 +02:00 |
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be0e3a88b1
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Refactor scene, disable shadows, disable exceptions
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2022-06-05 11:17:11 +02:00 |
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73fa8656c3
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Remove JSON stuff and Widgets and Menus
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2022-06-04 21:29:24 +02:00 |
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76ac6e2f6d
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Refactor
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2022-05-29 11:59:17 +02:00 |
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3cfdd7a3f2
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wip
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2022-04-24 22:12:07 +02:00 |
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40a1723544
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New logging system
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2021-09-26 12:21:57 +02:00 |
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a53db1e7b4
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progress...
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2021-08-16 21:37:09 +02:00 |
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4927720c29
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Refactoring...
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2021-07-25 21:21:54 +02:00 |
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4VRDriver
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b957e4a5ee
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Change Scene to World
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2020-09-14 21:59:13 +02:00 |
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4VRDriver
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9d93d6efc3
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Further progress
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2020-09-12 22:23:09 +02:00 |
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4VRDriver
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917c0db0d0
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Basic concept working
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2020-09-12 21:21:36 +02:00 |
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4VRDriver
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712c2655cf
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First progress, not yet functional
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2020-09-11 11:11:11 +02:00 |
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