Fix mouse bug
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@@ -18,6 +18,7 @@ public:
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float getCursorDeltaY() { return deltaCursorPosY; }
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void setFirstMouseInput(bool val) { firstMouseInput = val; }
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void setLastCursorPos(float posX, float posY) { lastCursorPosX=posX; lastCursorPosY=posY; }
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private:
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@@ -32,10 +33,10 @@ private:
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static bool wireFrameMode;
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float lastCursorPosX;
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float lastCursorPosY;
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float deltaCursorPosX;
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float deltaCursorPosY;
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float lastCursorPosX = 0.0f;
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float lastCursorPosY = 0.0f;
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float deltaCursorPosX = 0.0f;
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float deltaCursorPosY = 0.0f;
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float mouseSensitivity = 0.08f;
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