Format code with clang-format.

This commit is contained in:
2021-07-04 13:12:34 +02:00
parent 9937a36526
commit f816f5f565
37 changed files with 470 additions and 465 deletions

View File

@@ -1,14 +1,12 @@
#include "Entity.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/matrix_transform.hpp>
uint32_t Entity::id_counter = 0;
Entity::Entity(std::string name, Model *model, ShaderProgram *shaderProgram) :
unique_name(name),
model(model),
shaderProgram(shaderProgram)
Entity::Entity(std::string name, Model *model, ShaderProgram *shaderProgram)
: unique_name(name), model(model), shaderProgram(shaderProgram)
{
id = id_counter++;
}
@@ -147,11 +145,9 @@ bool Entity::getIsLightSource()
return isLightSource;
}
Skybox::Skybox(Model *cubeModel, ShaderProgram *shaderProgram, const char *texturePseudoPath) :
cubeModel(cubeModel),
shaderProgram(shaderProgram),
cubeMap(texturePseudoPath),
vertexArray(cubeModel->getMesh(0)->getVertexArray())
Skybox::Skybox(Model *cubeModel, ShaderProgram *shaderProgram, const char *texturePseudoPath)
: cubeModel(cubeModel), shaderProgram(shaderProgram), cubeMap(texturePseudoPath),
vertexArray(cubeModel->getMesh(0)->getVertexArray())
{
// Empty
}