Format code with clang-format.
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@@ -1,14 +1,12 @@
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#include "Entity.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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uint32_t Entity::id_counter = 0;
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Entity::Entity(std::string name, Model *model, ShaderProgram *shaderProgram) :
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unique_name(name),
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model(model),
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shaderProgram(shaderProgram)
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Entity::Entity(std::string name, Model *model, ShaderProgram *shaderProgram)
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: unique_name(name), model(model), shaderProgram(shaderProgram)
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{
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id = id_counter++;
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}
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@@ -147,11 +145,9 @@ bool Entity::getIsLightSource()
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return isLightSource;
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}
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Skybox::Skybox(Model *cubeModel, ShaderProgram *shaderProgram, const char *texturePseudoPath) :
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cubeModel(cubeModel),
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shaderProgram(shaderProgram),
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cubeMap(texturePseudoPath),
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vertexArray(cubeModel->getMesh(0)->getVertexArray())
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Skybox::Skybox(Model *cubeModel, ShaderProgram *shaderProgram, const char *texturePseudoPath)
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: cubeModel(cubeModel), shaderProgram(shaderProgram), cubeMap(texturePseudoPath),
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vertexArray(cubeModel->getMesh(0)->getVertexArray())
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{
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// Empty
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}
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