Change Vertex floats to vectors
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@@ -45,18 +45,26 @@ void Controller::run() {
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shaderProgram.bind();
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Vertex vertices[] = {
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Vertex{-0.5f, -0.5f, 0.0f,
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0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 1.0f},
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Vertex{0.5f, -0.5f, 0.0f,
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1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 1.0f},
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Vertex{-0.5f, 0.5f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f, 1.0f, 1.0f},
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Vertex{0.5f, 0.5f, 0.0f,
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1.0f, 1.0f,
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0.0f, 0.0f, 1.0f, 1.0f}
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Vertex{
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glm::vec3(-0.5f, -0.5f, 0.0f),
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glm::vec2(0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)},
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Vertex{
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glm::vec3(0.5f, -0.5f, 0.0f),
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glm::vec2(1.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)},
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Vertex{
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glm::vec3(-0.5f, 0.5f, 0.0f),
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glm::vec2(0.0f, 1.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 1.0f, 1.0f)},
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Vertex{
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glm::vec3(0.5f, 0.5f, 0.0f),
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glm::vec2(1.0f, 1.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 1.0f, 1.0f)}
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};
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uint32_t indices[] = {
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