Bind texture units using GpuMaterial

This commit is contained in:
2022-10-21 15:33:46 +02:00
parent 0c18186f63
commit e9dec68cb1
35 changed files with 101 additions and 1171 deletions

View File

@@ -6,7 +6,7 @@
uint32_t Light::s_idCounter = 0;
Light::Light(const std::string &name, glm::vec3 color, float intensity, ShaderProgram *shaderProgram)
: Entity(name), m_shaderProgram(shaderProgram), m_intensity(intensity), m_lightColor(color * intensity)
: m_shaderProgram(shaderProgram), m_intensity(intensity), m_lightColor(color * intensity)
{
m_id = s_idCounter++;
}