Fix bug
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@@ -172,7 +172,9 @@ void Controller::run()
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menu->writeWindowActions(gameEventHandler->getWindowActionRegister());
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gameWindow->handleWindowActionRegister(gameEventHandler->getWindowActionRegister());
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menu->handleMouseButtonActionRegister(gameEventHandler->getMouseButtonActionRegister(), gameWindow);
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// Handle widget pressed event only when a screen is currently active
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if (menu->getActiveScreen())
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menu->handleMouseButtonActionRegister(gameEventHandler->getMouseButtonActionRegister(), gameWindow);
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}
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}
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