Reorganize and add License

This commit is contained in:
4VRDriver
2020-09-05 11:32:30 +02:00
parent 59e043a946
commit dead2521c8
24 changed files with 32 additions and 11 deletions

89
src/Window.cpp Normal file
View File

@@ -0,0 +1,89 @@
#include <iostream>
#include <glad/glad.h>
#include "Window.h"
#include "defines.h"
Window::Window() {
width = INIT_WINDOW_WIDTH; height = INIT_WINDOW_HEIGHT;
window = glfwCreateWindow(width, height, "Fall-Fever", NULL, NULL);
if(!window) {
std::cout << "Failed to create window" << std::endl;
}
glfwGetWindowPos(window, &posX, &posY);
// Create OpenGL context
glfwMakeContextCurrent(window);
// Initialize GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
exit(-1);
}
// Enable z buffer
glEnable(GL_DEPTH_TEST);
// Disable mouse cursor
setGrabbedCursor(1);
#ifdef _DEBUG
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(openGLDebugCallback, NULL);
#endif
glViewport(0, 0, width, height);
// Tell GLFW which function to call when window is resized
//glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
}
Window::~Window() {
glfwDestroyWindow(window);
}
bool Window::checkWindowWasResized() {
int new_width, new_height, new_posx, new_posy;
glfwGetFramebufferSize(window, &new_width, &new_height);
glfwGetWindowPos(window, &new_posx, &new_posy);
if(new_width == width && new_height == height && new_posx == posX && new_posy == posY)
return 0;
width = new_width; height = new_height; posX = new_posx; posY = new_posy;
glViewport(0, 0, width, height);
return 1;
}
void Window::setGrabbedCursor(bool value) {
if(value) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
} else {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
}
// This function is called when the window gets resized (currently not used)
void Window::framebuffer_size_callback(GLFWwindow* window, int width, int height) {
(void)window;
glViewport(0, 0, width, height);
}
void Window::openGLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
(void)length; (void)userParam;
if(severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM)
std::cout << "[OpenGL Error]" << std::endl
<< "Message: " << message << std::endl
<< "Source: " << source << std::endl
<< "Type: " << type << std::endl
<< "ID: " << id << std::endl
<< "Severity: " << severity << std::endl
<< std::endl;
}