Basic shadows (not working very well yet)

This commit is contained in:
4VRDriver
2020-09-24 14:36:57 +02:00
parent bbd186bca9
commit dd44888a4d
19 changed files with 157 additions and 61 deletions

View File

@@ -32,6 +32,20 @@ void Entity::draw(glm::mat4 viewProjMatrix, glm::vec3 viewPosition) {
}
void Entity::drawShadows(glm::mat4 viewProjMatrix, ShaderProgram *p_shaderProgram) {
p_shaderProgram->bind();
glm::mat4 modelViewProj = viewProjMatrix * modelMatrix;
shaderProgram->setUniform("u_modelViewProjMatrix", modelViewProj);
// Draw the model
model->drawWithoutTextures();
p_shaderProgram->unbind();
}
void Entity::translate(glm::vec3 vector) {
position += vector;
updateModelMatrix();