Implement basic sRGB. Include frambuffers and postprocessing.
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@@ -42,6 +42,9 @@ Window::Window() {
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#endif
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setCatchedCursor(mouseCatched);
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// Enable primitive gamma correction
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// glEnable(GL_FRAMEBUFFER_SRGB);
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// Maximize in release build
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#ifndef _DEBUG
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glfwMaximizeWindow(window);
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