Introduce Widget and Screen classes
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@@ -48,7 +48,7 @@ void VertexArray::unbind()
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glBindVertexArray(0);
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}
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std::vector<Vertex> VertexArray::createVertices(float *vertices, uint32_t numVertices, float *textureCoordinates) {
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std::vector<Vertex> VertexArray::createVertices(double *vertices, uint32_t numVertices, float *textureCoordinates) {
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std::vector<Vertex> vertexVec;
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uint32_t i = 0;
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uint32_t k = 0;
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