Add GLM and implement basic transformations

This commit is contained in:
4VRDriver
2020-09-02 21:32:34 +02:00
parent 71bedf756f
commit cd302d0005
429 changed files with 62464 additions and 12 deletions

View File

@@ -1,6 +1,6 @@
#include "Texture.h"
#include <stb_image.h>
#include <stb/stb_image.h>
#include <iostream>
Texture::Texture(const char* texturePath, GLuint shaderProgramId) {