Add GLM and implement basic transformations
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#include "Texture.h"
|
||||
|
||||
#include <stb_image.h>
|
||||
#include <stb/stb_image.h>
|
||||
#include <iostream>
|
||||
|
||||
Texture::Texture(const char* texturePath, GLuint shaderProgramId) {
|
||||
|
||||
Reference in New Issue
Block a user