Some refactoring in multithreading.
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@@ -142,8 +142,8 @@ DepthMap::DepthMap(DepthMapType type, int RESOLUTION)
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DepthMap::~DepthMap()
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{
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if (m_cubeMap)
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delete m_cubeMap;
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// if (m_cubeMap)
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// delete m_cubeMap;
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}
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void DepthMap::bind()
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