Add exposure HDR lighting

This commit is contained in:
4VRDriver
2020-09-22 10:40:25 +02:00
parent 34a294dcaf
commit bbd186bca9
13 changed files with 165 additions and 43 deletions

View File

@@ -18,8 +18,6 @@ void PointLight::update() {
shaderProgram->setUniform((_getStructMemberName() + "ambient").c_str(), ambientColor);
shaderProgram->setUniform((_getStructMemberName() + "diffuse").c_str(), diffuseColor);
shaderProgram->setUniform((_getStructMemberName() + "specular").c_str(), specularColor);
shaderProgram->setUniform((_getStructMemberName() + "K_c").c_str(), K_c);
shaderProgram->setUniform((_getStructMemberName() + "K_l").c_str(), K_l);
shaderProgram->setUniform((_getStructMemberName() + "K_q").c_str(), K_q);
shaderProgram->unbind();