Add exposure HDR lighting
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@@ -18,8 +18,6 @@ void PointLight::update() {
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shaderProgram->setUniform((_getStructMemberName() + "ambient").c_str(), ambientColor);
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shaderProgram->setUniform((_getStructMemberName() + "diffuse").c_str(), diffuseColor);
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shaderProgram->setUniform((_getStructMemberName() + "specular").c_str(), specularColor);
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shaderProgram->setUniform((_getStructMemberName() + "K_c").c_str(), K_c);
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shaderProgram->setUniform((_getStructMemberName() + "K_l").c_str(), K_l);
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shaderProgram->setUniform((_getStructMemberName() + "K_q").c_str(), K_q);
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shaderProgram->unbind();
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