Add exposure HDR lighting
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@@ -27,8 +27,9 @@ private:
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void limit_framerate();
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void updateWindowSize(ShaderProgram *pp_program);
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void updateExposure(ShaderProgram *shaderProgram);
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void renderImGui(std::vector<Entity> *entites, PointLight *pointLight, glm::vec3 *lightColor, bool *rotateLightSource);
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void renderImGui(std::vector<Entity> *entites, PointLight *pointLight, glm::vec3 *lightColor, bool *rotateLightSource, ShaderProgram *postProcessingProgram, float *intensity);
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Window *gameWindow;
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EventHandler *gameEventHandler;
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@@ -41,4 +42,6 @@ private:
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bool wireFrameMode = 0;
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float exposure = 1.0f;
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};
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