Implement Blinn-Phong instead of Phong
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@@ -20,7 +20,7 @@ World::World(ShaderProgram *shaderProgram)
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// This will be removed in future when gloss maps are implemented
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shaderProgram->bind();
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shaderProgram->setUniform("u_material.shininess", 32.0f);
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shaderProgram->setUniform("u_material.shininess", 64.0f);
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shaderProgram->unbind();
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}
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