Move flycam to binary

This commit is contained in:
2024-10-20 15:53:57 +02:00
parent 5331c3d002
commit 991093d352
14 changed files with 194 additions and 178 deletions

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@@ -1,8 +1 @@
CPMAddPackage(NAME argparse URL "https://github.com/p-ranav/argparse/archive/refs/tags/v3.1.tar.gz")
add_executable(Fall-Fever
main.cpp
controller.cpp
)
target_link_libraries(Fall-Fever PRIVATE fever_core argparse)
add_subdirectory(fall-fever)

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@@ -0,0 +1,9 @@
CPMAddPackage(NAME argparse URL "https://github.com/p-ranav/argparse/archive/refs/tags/v3.1.tar.gz")
add_executable(Fall-Fever
main.cpp
controller.cpp
flycam.cpp
)
target_link_libraries(Fall-Fever PRIVATE fever_core argparse)

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@@ -1,11 +1,14 @@
#include "controller.h"
#include "flycam.h"
#include "components/name.h"
#include "components/transform.h"
#include "core/camera.h"
#include "core/light.h"
#include "spdlog/spdlog.h"
#include "window/window.h"
#include <spdlog/spdlog.h>
using namespace entt::literals;
Controller::Controller(std::string_view path)
@@ -19,24 +22,6 @@ Controller::Controller(std::string_view path)
gltf_document->spawn_default_scene(registry(), gltf_node_cache);
// Convert meshes
auto mesh_view = registry().view<entt::resource<Mesh>>();
for (auto [entity, mesh] : mesh_view.each()) {
registry().emplace<GpuMesh>(entity, GpuMesh(mesh));
// Remove Mesh resource as it is no longer needed.
registry().erase<entt::resource<Mesh>>(entity);
}
// Convert materials
auto material_view = registry().view<entt::resource<Material>>();
for (auto [entity, material] : material_view.each()) {
registry().emplace<GpuMaterial>(entity, GpuMaterial(material));
// Remove Material resource as it is no longer needed.
registry().erase<entt::resource<Material>>(entity);
}
// Spawn default lights
auto directional_light = registry().create();
registry().emplace<Name>(directional_light, "Directional Light");
@@ -55,13 +40,24 @@ Controller::Controller(std::string_view path)
registry().emplace<GlobalTransform>(point_light, GlobalTransform{});
registry().emplace<PointLight>(point_light,
PointLight{.intensity = PointLight::DEFAULT_INTENSITY});
// Spawn default camera
auto camera_view = registry().view<Camera const>();
if (camera_view.empty()) {
auto entity = registry().create();
registry().emplace<Name>(entity, "Camera");
registry().emplace<Transform>(entity, Transform{.translation = glm::vec3(0.0, 0.25, -1.0)});
registry().emplace<GlobalTransform>(entity, GlobalTransform{});
registry().emplace<Camera>(entity, Camera{.projection = Camera::Perspective{}});
registry().emplace<Flycam>(entity);
}
}
void Controller::update()
{
Camera::keyboard_movement(registry());
Flycam::keyboard_movement(registry());
if (registry().ctx().get<Window::MouseCatched>().catched) {
Camera::mouse_orientation(registry());
Flycam::mouse_orientation(registry());
}
}

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@@ -1,11 +1,11 @@
#pragma once
#include "core/game_loop.h"
#include "core/application.h"
#include <entt/entt.hpp>
#include <glm/glm.hpp>
class Controller : public GameLoop
class Controller : public FeverCore::Application
{
public:
Controller(std::string_view path);

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@@ -0,0 +1,98 @@
#include "flycam.h"
#include "core/camera.h"
#include "core/time.h"
#include "input/input.h"
#include <GLFW/glfw3.h>
#include <algorithm>
#include <chrono>
#include <spdlog/spdlog.h>
void Flycam::keyboard_movement(entt::registry& registry)
{
struct KeyboardMovementContext
{
bool accelerate{};
};
auto& movement_context = registry.ctx().emplace<KeyboardMovementContext>();
auto const& key_state = registry.ctx().get<Input::State<Input::KeyCode>>();
auto const& delta_time = registry.ctx().get<Time::Delta>();
auto camera_view =
registry.view<Flycam const, Camera const, Transform, GlobalTransform const>();
auto camera_entity = camera_view.front();
if (camera_entity == entt::null) {
spdlog::debug("No camera entity found");
return;
}
auto [camera, camera_transform, camera_global_transform] = camera_view.get(camera_entity);
glm::vec3 front_vec = Camera::front_vector(camera_global_transform);
front_vec.y = 0;
glm::vec3 delta_pos = glm::vec3(0., 0., 0.);
float acceleration = movement_context.accelerate ? ACCELERATION : 1.0F;
float delta_factor = static_cast<float>(delta_time.delta.count()) * SPEED * acceleration;
movement_context.accelerate = false;
if (key_state.pressed(Input::KeyCode{GLFW_KEY_W})) {
delta_pos += delta_factor * glm::normalize(front_vec);
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_S})) {
delta_pos -= delta_factor * glm::normalize(front_vec);
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_A})) {
delta_pos -= delta_factor * glm::normalize(glm::cross(front_vec, Camera::UP_VECTOR));
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_D})) {
delta_pos += delta_factor * glm::normalize(glm::cross(front_vec, Camera::UP_VECTOR));
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_SPACE})) {
delta_pos += delta_factor * Camera::UP_VECTOR;
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_LEFT_SHIFT})) {
delta_pos -= delta_factor * Camera::UP_VECTOR;
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_LEFT_ALT})) {
movement_context.accelerate = true;
}
camera_transform.translation += delta_pos;
}
void Flycam::mouse_orientation(entt::registry& registry)
{
auto camera_view = registry.view<Flycam const, Camera, Transform>();
auto camera_entity = camera_view.front();
if (camera_entity == entt::null) {
spdlog::debug("No camera entity found");
return;
}
auto [camera, camera_transform] = camera_view.get(camera_entity);
auto const& mouse_cursor_input = registry.ctx().get<Input::MouseMotion>();
auto delta_x = mouse_cursor_input.delta.x;
auto delta_y = mouse_cursor_input.delta.y;
auto pitch = static_cast<float>(-delta_y);
auto yaw = static_cast<float>(delta_x);
// Orthographic projection currently unsupported
auto& camera_perspective = std::get<Camera::Perspective>(camera.projection);
camera_perspective.pitch += glm::radians(pitch);
camera_perspective.yaw += glm::radians(yaw);
static constexpr float PITCH_CLIP = glm::radians(89.);
camera_perspective.pitch =
std::clamp(static_cast<float>(camera_perspective.pitch), -PITCH_CLIP, PITCH_CLIP);
camera_transform.orientation =
glm::quat(glm::vec3(-camera_perspective.pitch, -camera_perspective.yaw, 0.0));
}

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@@ -0,0 +1,12 @@
#pragma once
#include <entt/entt.hpp>
struct Flycam
{
static constexpr float SPEED = 0.5;
static constexpr float ACCELERATION = 5.0;
static void keyboard_movement(entt::registry& registry);
static void mouse_orientation(entt::registry& registry);
};

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@@ -1,7 +1,7 @@
add_library(fever_core
components/transform.cpp
core/application.cpp
core/camera.cpp
core/game_loop.cpp
core/glad.cpp
core/graphics/framebuffer.cpp
core/graphics/image.cpp

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@@ -1,29 +1,25 @@
#include "game_loop.h"
#include "application.h"
#include "core/camera.h"
#include "core/light.h"
#include "core/render.h"
#include "core/shader.h"
#include "core/time.h"
#include "input/input.h"
#include "scene/scene.h"
#include "window/window.h"
#include <GLFW/glfw3.h>
#include <array>
#include <chrono>
#include <filesystem>
#include <fx/gltf.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <iostream>
#include <spdlog/spdlog.h>
#include <thread>
#include <utility>
GameLoop::~GameLoop() = default;
namespace FeverCore {
GameLoop::GameLoop() :
Application::~Application() = default;
Application::Application() :
game_window(std::make_shared<Window>(event_dispatcher)),
post_processing_framebuffer(game_window->physical_dimensions()),
key_listener{.registry = entt_registry},
@@ -38,13 +34,13 @@ GameLoop::GameLoop() :
{
register_context_variables();
event_dispatcher.sink<Window::ResizeEvent>().connect<&GameLoop::recreate_framebuffer>(this);
event_dispatcher.sink<Window::ResizeEvent>().connect<&Application::recreate_framebuffer>(this);
event_dispatcher.sink<Input::KeyInput>().connect<&Input::KeyListener::key_event>(key_listener);
event_dispatcher.sink<Input::MouseMotion>().connect<&Input::CursorListener::cursor_event>(
cursor_listener);
}
void GameLoop::run()
void Application::run()
{
entt::hashed_string shader_hash(Material::SHADER_NAME.data());
auto standard_material_shader =
@@ -70,7 +66,7 @@ void GameLoop::run()
GlobalTransform::update(entt_registry);
Camera::aspect_ratio_update(entt_registry);
update();
this->update();
Input::State<Input::KeyCode>::update_state(entt_registry);
Input::reset_mouse_motion(entt_registry);
@@ -91,14 +87,16 @@ void GameLoop::run()
}
}
void GameLoop::register_context_variables()
void Application::register_context_variables()
{
entt_registry.ctx().emplace<Input::State<Input::KeyCode>>();
entt_registry.ctx().emplace<Input::MouseMotion>();
}
void GameLoop::recreate_framebuffer()
void Application::recreate_framebuffer()
{
auto dimensions = game_window->physical_dimensions();
post_processing_framebuffer = Framebuffer(dimensions);
}
} // namespace FeverCore

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@@ -10,22 +10,22 @@
#include <entt/entt.hpp>
#include <glm/glm.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
class Camera;
class Window;
class GameLoop
namespace FeverCore {
class Application
{
public:
GameLoop();
Application();
virtual ~GameLoop();
GameLoop(GameLoop const&) = delete;
GameLoop(GameLoop&&) = delete;
auto operator=(GameLoop const&) -> GameLoop& = delete;
auto operator=(GameLoop&&) -> GameLoop& = delete;
virtual ~Application();
Application(Application const&) = delete;
Application(Application&&) = delete;
auto operator=(Application const&) -> Application& = delete;
auto operator=(Application&&) -> Application& = delete;
auto registry() -> entt::registry& { return entt_registry; }
auto registry() const -> entt::registry const& { return entt_registry; }
@@ -63,3 +63,5 @@ protected:
GltfLoader gltf_loader;
entt::resource_cache<Gltf, GltfLoader> gltf_cache;
};
} // namespace FeverCore

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@@ -1,10 +1,7 @@
#include "camera.h"
#include "core/time.h"
#include "input/input.h"
#include "window/window.h"
#include <GLFW/glfw3.h>
#include <algorithm>
#include <glm/gtc/matrix_transform.hpp>
#include <spdlog/spdlog.h>
@@ -33,108 +30,15 @@ auto Camera::front_vector(GlobalTransform const& transform) -> glm::vec3
return glm::normalize(transform.transform * glm::vec4(0.0, 0.0, 1.0, 0.0));
}
void Camera::keyboard_movement(entt::registry& registry)
{
struct KeyboardMovementContext
{
bool accelerate{};
};
auto& movement_context = registry.ctx().emplace<KeyboardMovementContext>();
auto const& key_state = registry.ctx().get<Input::State<Input::KeyCode>>();
auto const& delta_time = registry.ctx().get<Time::Delta>();
auto camera_view = registry.view<Camera const, Transform, GlobalTransform const>();
auto camera_entity = camera_view.front();
if (camera_entity == entt::null) {
spdlog::debug("No camera entity found");
return;
}
auto [camera, camera_transform, camera_global_transform] = camera_view.get(camera_entity);
glm::vec3 front_vec = front_vector(camera_global_transform);
front_vec.y = 0;
glm::vec3 delta_pos = glm::vec3(0., 0., 0.);
float acceleration = movement_context.accelerate ? ACCELERATION : 1.0F;
float delta_factor = static_cast<float>(delta_time.delta.count()) * SPEED * acceleration;
movement_context.accelerate = false;
if (key_state.pressed(Input::KeyCode{GLFW_KEY_W})) {
delta_pos += delta_factor * glm::normalize(front_vec);
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_S})) {
delta_pos -= delta_factor * glm::normalize(front_vec);
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_A})) {
delta_pos -= delta_factor * glm::normalize(glm::cross(front_vec, Camera::UP_VECTOR));
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_D})) {
delta_pos += delta_factor * glm::normalize(glm::cross(front_vec, Camera::UP_VECTOR));
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_SPACE})) {
delta_pos += delta_factor * UP_VECTOR;
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_LEFT_SHIFT})) {
delta_pos -= delta_factor * UP_VECTOR;
}
if (key_state.pressed(Input::KeyCode{GLFW_KEY_LEFT_ALT})) {
movement_context.accelerate = true;
}
camera_transform.translation += delta_pos;
}
void Camera::mouse_orientation(entt::registry& registry)
{
auto camera_view = registry.view<Camera, Transform>();
auto camera_entity = camera_view.front();
if (camera_entity == entt::null) {
spdlog::debug("No camera entity found");
return;
}
auto [camera, camera_transform] = camera_view.get(camera_entity);
auto const& mouse_cursor_input = registry.ctx().get<Input::MouseMotion>();
auto delta_x = mouse_cursor_input.delta.x;
auto delta_y = mouse_cursor_input.delta.y;
auto pitch = static_cast<float>(-delta_y);
auto yaw = static_cast<float>(delta_x);
// Orthographic projection currently unsupported
auto& camera_perspective = std::get<Perspective>(camera.projection);
camera_perspective.pitch += glm::radians(pitch);
camera_perspective.yaw += glm::radians(yaw);
static constexpr float PITCH_CLIP = glm::radians(89.);
camera_perspective.pitch =
std::clamp(static_cast<float>(camera_perspective.pitch), -PITCH_CLIP, PITCH_CLIP);
camera_transform.orientation =
glm::quat(glm::vec3(-camera_perspective.pitch, -camera_perspective.yaw, 0.0));
}
void Camera::aspect_ratio_update(entt::registry& registry)
{
float aspect_ratio = registry.ctx().get<Window::Descriptor>().aspect_ratio;
auto camera_view = registry.view<Camera>();
auto camera_entity = camera_view.front();
if (camera_entity == entt::null) {
spdlog::debug("No camera entity found");
return;
}
auto [camera] = camera_view.get(camera_entity);
for (auto [entity, camera] : camera_view.each()) {
// Orthographic projection currently unsupported
auto& camera_perspective = std::get<Perspective>(camera.projection);
camera_perspective.aspect_ratio = aspect_ratio;
}
}

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@@ -2,7 +2,6 @@
#include "components/transform.h"
#include <chrono>
#include <entt/entt.hpp>
#include <glm/glm.hpp>
#include <variant>
@@ -15,11 +14,6 @@ struct Camera
static constexpr glm::vec3 UP_VECTOR = glm::vec3(0.0, 1.0, 0.0);
static constexpr float SPEED = 0.5;
static constexpr float ACCELERATION = 5.0;
static constexpr glm::vec3 DEFAULT_POSITION = glm::vec3(0.0, 0.25, -1.0);
struct Perspective
{
float fov = DEFAULT_FOV;

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@@ -84,16 +84,6 @@ auto Gltf::spawn_scene(std::size_t index,
registry.get<Children>(scene_entity).children.push_back(node_entity);
}
auto camera_view = registry.view<Camera const>();
if (camera_view.empty()) {
// Spawn default camera
auto entity = registry.create();
registry.emplace<Name>(entity, "Camera");
registry.emplace<Transform>(entity, Transform{.translation = Camera::DEFAULT_POSITION});
registry.emplace<GlobalTransform>(entity, GlobalTransform{});
registry.emplace<Camera>(entity, Camera{.projection = Camera::Perspective{}});
}
return scene_entity;
}
@@ -113,12 +103,32 @@ auto Gltf::spawn_scene(std::string_view name,
return entt::null;
}
auto Gltf::spawn_default_scene(entt::registry& registry, entt::resource_cache<GltfNode>& node_cache)
-> entt::entity
auto Gltf::spawn_default_scene(entt::registry& registry,
entt::resource_cache<GltfNode>& node_cache) -> entt::entity
{
if (document.scene != -1) {
return spawn_scene(document.scene, registry, node_cache);
if (document.scene == -1) {
return entt::null;
}
return entt::null;
auto scene = spawn_scene(document.scene, registry, node_cache);
// Convert meshes
auto mesh_view = registry.view<entt::resource<Mesh>>();
for (auto [entity, mesh] : mesh_view.each()) {
registry.emplace<GpuMesh>(entity, GpuMesh(mesh));
// Remove Mesh resource as it is no longer needed.
registry.erase<entt::resource<Mesh>>(entity);
}
// Convert materials
auto material_view = registry.view<entt::resource<Material>>();
for (auto [entity, material] : material_view.each()) {
registry.emplace<GpuMaterial>(entity, GpuMaterial(material));
// Remove Material resource as it is no longer needed.
registry.erase<entt::resource<Material>>(entity);
}
return scene;
}