Refactor includes
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@@ -1,11 +1,11 @@
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#include "ShaderProgram.h"
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#include <fstream>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <iostream>
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#include <string>
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#include "ShaderProgram.h"
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ShaderProgram::ShaderProgram(const std::string &name, const std::string &vertexShaderPath,
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const std::string &fragmentShaderPath)
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: m_uniqueName(name)
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