Add basic texturing support for gltf
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@@ -1,7 +1,6 @@
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#include "ResourceHandler.h"
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#include "../util/Log.h"
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#include "CubeMap.h"
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#include "Texture.h"
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#include <algorithm>
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@@ -20,7 +19,6 @@ auto ResourceHandler::registerResource(Param const &...param) -> ResourceId
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return resource->id();
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}
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template ResourceId ResourceHandler::registerResource<Texture>(TextureDescriptor const &);
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template ResourceId ResourceHandler::registerResource<TextureCubeMap>(TextureCubeMapDescriptor const &);
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template ResourceId ResourceHandler::registerResource<InternalCubeMap>(int const &);
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@@ -30,38 +28,9 @@ auto ResourceHandler::resource(const ResourceId resourceId) const -> std::shared
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if (resourceIt != m_resources.end()) {
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auto resource = resourceIt->second;
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if (!resource->isInitialized()) {
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resource->initialize();
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}
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return resource;
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}
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Log::logger().warn("Could not find resource with id {}", resourceId);
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return {};
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}
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auto ResourceHandler::resource(const std::string &name) const -> std::shared_ptr<Resource>
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{
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auto resourceIt = std::find_if(m_resources.begin(), m_resources.end(), [&name](const auto &resource) {
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if (auto namedResource = std::dynamic_pointer_cast<NamedResource>(resource.second)) {
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return namedResource->name() == name;
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}
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return false;
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});
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if (resourceIt != m_resources.end()) {
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auto resource = resourceIt->second;
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if (!resource->isInitialized()) {
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resource->initialize();
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}
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return resource;
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}
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Log::logger().warn("Could not find resource with unique name \"{}\"", name);
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return {};
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}
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