Add basic texturing support for gltf
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@@ -14,11 +14,6 @@
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Scene::Scene(std::vector<std::shared_ptr<ShaderProgram>> shaderPrograms)
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: m_shaderProgram(*Controller::getShaderProgramByName("defaultProgram", shaderPrograms))
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{
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// This will be removed in future when gloss maps are implemented
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m_shaderProgram.bind();
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m_shaderProgram.setUniform("u_material.shininess", 100.0f);
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m_shaderProgram.unbind();
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std::array modelDescriptors{
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ModelDescriptor{"fallback", "data/res/models/fallback.ffo"},
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ModelDescriptor{"backpack", "data/res/models/backpack.ffo"},
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