Add Basic Camera
This commit is contained in:
29
Camera.cpp
Normal file
29
Camera.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "Camera.h"
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
|
||||
Camera::Camera(float fov, int width, int height) {
|
||||
//projectionMatrix = glm::ortho(-2.0f, 2.0f, -2.0f, 2.0f, -10.f, 100.0f);
|
||||
this->fov = fov;
|
||||
projectionMatrix = glm::perspective(this->fov/2.0f, (float)width / (float)height, 0.1f, 1000.0f);
|
||||
viewMatrix = glm::mat4(1.0f);
|
||||
updateVPM();
|
||||
}
|
||||
|
||||
glm::mat4 Camera::getViewProj() {
|
||||
return viewProjectionMatrix;
|
||||
}
|
||||
|
||||
void Camera::updateVPM() {
|
||||
viewProjectionMatrix = projectionMatrix * viewMatrix;
|
||||
}
|
||||
|
||||
void Camera::updateAspectRatio(int width, int height) {
|
||||
projectionMatrix = glm::perspective(fov/2.0f, (float)width / (float)height, 0.1f, 1000.0f);
|
||||
updateVPM();
|
||||
}
|
||||
|
||||
void Camera::translate(glm::vec3 vector) {
|
||||
viewMatrix = glm::translate(viewMatrix, vector * -1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user