Basic fps camera

This commit is contained in:
4VRDriver
2020-09-03 21:51:42 +02:00
parent ee6e783c3f
commit 8ffd95207e
8 changed files with 133 additions and 22 deletions

View File

@@ -2,19 +2,28 @@
bool EventHandler::wireFrameMode = 0;
EventHandler::EventHandler(GLFWwindow *p_window)
: window(p_window) {
EventHandler::EventHandler(GLFWwindow *window)
: window(window) {
glfwSetKeyCallback(window, key_callback);
// Currently disabled because callbacks are shitty
//glfwSetCursorPosCallback(window, mouse_callback);
}
void EventHandler::handleEvents() {
// Restore deltaCursorPos BEFORE polling events
//deltaCursorPosX = 0.0f; deltaCursorPosY = 0.0f;
glfwPollEvents();
for(int i=0; i<CAMERA_ACTION_NUM_ITEMS; i++) {
actionCameraRegister[i] = 0;
}
updateMouseDelta();
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
@@ -33,9 +42,9 @@ void EventHandler::handleEvents() {
}
void EventHandler::key_callback(GLFWwindow *p_window, int key, int scancode, int action, int mods) {
void EventHandler::key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) {
// Silence warnings of unused variables.
(void)p_window; (void)scancode; (void)mods;
(void)window; (void)scancode; (void)mods;
if (key == GLFW_KEY_O && action == GLFW_PRESS) {
wireFrameMode = !wireFrameMode;
@@ -46,3 +55,42 @@ void EventHandler::key_callback(GLFWwindow *p_window, int key, int scancode, int
}
}
}
void EventHandler::updateMouseDelta() {
double xPos, yPos;
glfwGetCursorPos(window, &xPos, &yPos);
if(firstMouseInput) {
firstMouseInput = 0;
lastCursorPosX = xPos;
lastCursorPosY = yPos;
}
deltaCursorPosX = xPos - lastCursorPosX;
deltaCursorPosY = -(yPos - lastCursorPosY);
lastCursorPosX = xPos;
lastCursorPosY = yPos;
deltaCursorPosX *= mouseSensitivity;
deltaCursorPosY *= mouseSensitivity;
}
/*void EventHandler::mouse_callback(GLFWwindow* window, double xpos, double ypos) {
// Silence warnings of unused variables.
(void)window;
if(firstMouseInput) {
firstMouseInput = 0;
lastCursorPosX = xpos;
lastCursorPosY = ypos;
}
deltaCursorPosX = xpos - lastCursorPosX;
deltaCursorPosY = lastCursorPosY - ypos;
lastCursorPosX = xpos;
lastCursorPosY = ypos;
deltaCursorPosX *= mouseSensitivity;
deltaCursorPosY *= mouseSensitivity;
}*/