Fix some high severity bugs
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@@ -9,6 +9,8 @@
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class Light
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{
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public:
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virtual ~Light() {}
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virtual void update() = 0;
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void setActive(bool active)
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@@ -38,7 +40,6 @@ public:
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protected:
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Light(ShaderProgram *shaderProgram) : shaderProgram(shaderProgram) {}
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~Light() {}
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ShaderProgram *shaderProgram;
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