Use geometry shader for widgets.
This commit is contained in:
@@ -41,6 +41,7 @@ Controller::Controller() : m_gameWindow(std::unique_ptr<Window>(new Window))
|
||||
|
||||
for (auto &prototype : shaderProgramPrototypes) {
|
||||
m_shaderPrograms.push_back(new ShaderProgram(prototype));
|
||||
std::cout << "Loaded ShaderProgram \"" << prototype.name << "\"" << std::endl;
|
||||
}
|
||||
|
||||
m_postProcessFrameBuffer = new FrameBuffer(m_gameWindow->getWindowWidth(), m_gameWindow->getWindowHeight(),
|
||||
|
||||
Reference in New Issue
Block a user