Model loading now working
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@@ -28,7 +28,7 @@ Window::Window() {
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glEnable(GL_DEPTH_TEST);
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// Disable mouse cursor
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setGrabbedCursor(0);
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setGrabbedCursor(1);
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#ifdef _DEBUG
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std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
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