Model loading now working
This commit is contained in:
@@ -27,7 +27,6 @@ Texture::Texture(const char* texturePath, uint8_t textureType) {
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureBuffer);
|
||||
//glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user