Load in normal and height maps
(model loading, not rendering)
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@@ -53,7 +53,7 @@ void Controller::run() {
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Model model_container("res/models/container.obj");
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Model model_cube("res/models/cube.obj");
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//Entity backpack1(&model_cube, &shaderProgram);
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//Entity backpack1(&model_backpack, &shaderProgram);
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Entity cube(&model_container, &shaderProgram);
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Entity lightSource(&model_cube, &lightProgram);
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@@ -73,8 +73,8 @@ void Controller::run() {
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shaderProgram.setUniform("u_material.shininess", 32.0f);
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shaderProgram.unbind();
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scene.push_back(lightSource);
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scene.push_back(cube);
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scene.push_back(lightSource);
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camera->translate(glm::vec3(0.0f, 0.0f, 7.5f));
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