Load in normal and height maps

(model loading, not rendering)
This commit is contained in:
4VRDriver
2020-09-06 21:18:48 +02:00
parent 8b1fe545c1
commit 6cf551ffb4
3 changed files with 12 additions and 7 deletions

View File

@@ -53,7 +53,7 @@ void Controller::run() {
Model model_container("res/models/container.obj");
Model model_cube("res/models/cube.obj");
//Entity backpack1(&model_cube, &shaderProgram);
//Entity backpack1(&model_backpack, &shaderProgram);
Entity cube(&model_container, &shaderProgram);
Entity lightSource(&model_cube, &lightProgram);
@@ -73,8 +73,8 @@ void Controller::run() {
shaderProgram.setUniform("u_material.shininess", 32.0f);
shaderProgram.unbind();
scene.push_back(lightSource);
scene.push_back(cube);
scene.push_back(lightSource);
camera->translate(glm::vec3(0.0f, 0.0f, 7.5f));