Initial support for gltf scenes
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@@ -1,7 +1,6 @@
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#include "ResourceHandler.h"
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#include "../util/Log.h"
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#include "CubeMap.h"
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#include "Model.h"
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#include "Texture.h"
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#include <algorithm>
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@@ -24,7 +23,6 @@ auto ResourceHandler::registerResource(Param const &...param) -> ResourceId
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template ResourceId ResourceHandler::registerResource<Texture>(TextureDescriptor const &);
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template ResourceId ResourceHandler::registerResource<TextureCubeMap>(TextureCubeMapDescriptor const &);
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template ResourceId ResourceHandler::registerResource<InternalCubeMap>(int const &);
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template ResourceId ResourceHandler::registerResource<Model>(ModelDescriptor const &);
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auto ResourceHandler::resource(const ResourceId resourceId) const -> std::shared_ptr<Resource>
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{
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