Initial support for gltf scenes
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@@ -111,7 +111,7 @@ void main() {
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//fragmentColor += spotLightContribution(u_spotLight, normal, v_fragmentPositionTangent, viewDir);
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f_color = vec4(fragmentColor, 1.0f);
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f_color = vec4(0.95f, 0.16f, 0.33f, 1.0f);
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}
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vec3 directionalLightContribution(DirectionalLight light, vec3 normal, vec3 viewDir) {
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