Refactor Widget loading.
This commit is contained in:
@@ -9,9 +9,13 @@
|
||||
|
||||
uint32_t Entity::s_idCounter = 0;
|
||||
|
||||
Entity::Entity(const std::string &name, Model *model, ShaderProgram *shaderProgram)
|
||||
: m_uniqueName(name), m_model(model), m_shaderProgram(shaderProgram), m_id(s_idCounter++)
|
||||
{}
|
||||
Entity::Entity(Prototype prototype, Model *model, ShaderProgram *shaderProgram)
|
||||
: m_uniqueName(prototype.name), m_model(model), m_shaderProgram(shaderProgram), m_id(s_idCounter++)
|
||||
{
|
||||
setPosition(prototype.position);
|
||||
setRotation(prototype.rotation);
|
||||
setScale(prototype.scale);
|
||||
}
|
||||
|
||||
void Entity::draw(glm::mat4 viewProjMatrix, glm::vec3 viewPosition)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user