Refactor Widget loading.

This commit is contained in:
2021-07-08 21:34:18 +02:00
parent be4e63046a
commit 5385b7ede7
15 changed files with 176 additions and 131 deletions

View File

@@ -9,9 +9,13 @@
uint32_t Entity::s_idCounter = 0;
Entity::Entity(const std::string &name, Model *model, ShaderProgram *shaderProgram)
: m_uniqueName(name), m_model(model), m_shaderProgram(shaderProgram), m_id(s_idCounter++)
{}
Entity::Entity(Prototype prototype, Model *model, ShaderProgram *shaderProgram)
: m_uniqueName(prototype.name), m_model(model), m_shaderProgram(shaderProgram), m_id(s_idCounter++)
{
setPosition(prototype.position);
setRotation(prototype.rotation);
setScale(prototype.scale);
}
void Entity::draw(glm::mat4 viewProjMatrix, glm::vec3 viewPosition)
{