Refactoring...
This commit is contained in:
@@ -13,5 +13,4 @@ uniform Material u_material;
|
||||
void main()
|
||||
{
|
||||
f_color = texture(u_material.texture_diffuse0, v_texCoord);
|
||||
// f_color = vec4(1.0, 0.0, 0.0, 0.5);
|
||||
}
|
||||
|
||||
@@ -7,5 +7,4 @@ uniform mat4 u_modelMatrix;
|
||||
void main() {
|
||||
|
||||
gl_Position = u_modelMatrix * vec4(a_position, 1.0f);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user