Add mesh class and update to proper texture handling

This commit is contained in:
4VRDriver
2020-09-04 16:28:00 +02:00
parent eab5c4e5e0
commit 473ba514ed
12 changed files with 149 additions and 34 deletions

View File

@@ -28,7 +28,7 @@ Window::Window() {
glEnable(GL_DEPTH_TEST);
// Disable mouse cursor
setGrabbedCursor(1);
setGrabbedCursor(0);
#ifdef _DEBUG
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;