Refactor
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@@ -22,7 +22,7 @@ public:
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static std::shared_ptr<ShaderProgram>
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getShaderProgramByName(const std::string &name, std::vector<std::shared_ptr<ShaderProgram>> shaderPrograms);
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void updateExposure(ShaderProgram &shaderProgram);
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void updateExposure(ShaderProgram &shaderProgram) const;
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private:
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void limit_framerate();
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