Update project structure
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@@ -3,14 +3,15 @@
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#include "components/transform.h"
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#include "core/camera.h"
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#include "core/light.h"
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#include "spdlog/spdlog.h"
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#include "window/window.h"
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using namespace entt::literals;
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Controller::Controller()
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Controller::Controller(std::string_view path)
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{
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std::filesystem::path document_path("ABeautifulGame.glb");
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// std::filesystem::path document_path("WaterBottle/glTF-Binary/WaterBottle.glb");
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spdlog::info("Open {}", path);
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std::filesystem::path document_path(path);
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entt::hashed_string document_hash(document_path.string().c_str());
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entt::resource<Gltf> gltf_document =
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