Create OpenGL context
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35
Window.cpp
Normal file
35
Window.cpp
Normal file
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#include <iostream>
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#include <glad/glad.h>
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#include "Window.h"
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Window::Window() {
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width = 800; height = 600;
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window = glfwCreateWindow(width, height, "Fall-Fever", NULL, NULL);
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if(!window) {
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std::cout << "Failed to create window" << std::endl;
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}
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// Create OpenGL context
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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std::cout << "Failed to initialize GLAD" << std::endl;
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exit(-1);
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}
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glViewport(0, 0, width, height);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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}
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Window::~Window() {
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glfwDestroyWindow(window);
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}
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void Window::framebuffer_size_callback(GLFWwindow* window, int width, int height) {
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(void)window;
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glViewport(0, 0, width, height);
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}
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