Add basic phong lighting

(ambient+diffuse+specular)
This commit is contained in:
4VRDriver
2020-09-06 14:59:53 +02:00
parent e4139105ee
commit 192082043e
11 changed files with 110 additions and 29 deletions

View File

@@ -19,6 +19,7 @@ public:
void setUniform(const char *name, int value) const;
void setUniform(const char *name, float value) const;
void setUniform(const char *name, glm::vec3 vector) const;
void setUniform(const char *name, glm::mat3 matrix) const;
void setUniform(const char *name, glm::mat4 matrix) const;
GLuint getShaderProgramId() { return shaderProgramId; }