Add basic phong lighting
(ambient+diffuse+specular)
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@@ -19,6 +19,7 @@ public:
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void setUniform(const char *name, int value) const;
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void setUniform(const char *name, float value) const;
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void setUniform(const char *name, glm::vec3 vector) const;
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void setUniform(const char *name, glm::mat3 matrix) const;
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void setUniform(const char *name, glm::mat4 matrix) const;
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GLuint getShaderProgramId() { return shaderProgramId; }
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