Work in progress - glTF resource loader
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@@ -7,6 +7,7 @@
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#include "ShaderProgram.h"
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#include "Window.h"
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#include "definitions/attribute_locations.h"
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#include "gltf_loader.h"
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#include "resources/Model.h"
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#include "util/Log.h"
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@@ -17,18 +18,37 @@
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#include <glad/gl.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <iostream>
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#include <utility>
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struct MyRes
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{
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MyRes(std::filesystem::path const &path, int)
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{
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std::cout << "Path: " << std::filesystem::weakly_canonical(path) << std::endl;
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};
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int x = 0;
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};
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using namespace entt::literals;
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Controller::Controller()
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: m_gameWindow(std::make_shared<Window>()),
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m_postProcessFrameBuffer(
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m_gameWindow->dimensions().first, m_gameWindow->dimensions().second, postProcessingProgram)
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{
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// auto gltf = fx::gltf::LoadFromBinary("ABeautifulGame/ABeautifulGame.glb",
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// {.MaxFileSize = 512 * 1024 * 1024, .MaxBufferByteLength = 512 * 1024 *
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// 1024});
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gltf_loader<fx::gltf::Document>()("Lantern/glTF-Binary/Lantern.glb");
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auto gltf_path = std::filesystem::path("Lantern/glTF/Lantern.gltf");
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auto gltf = fx::gltf::LoadFromText(gltf_path);
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fx::gltf::ReadQuotas read_quotas{.MaxFileSize = 512 * 1024 * 1024, .MaxBufferByteLength = 512 * 1024 * 1024};
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// auto gltf_path = std::filesystem::path("Lantern/glTF/Lantern.gltf");
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auto gltf_path = std::filesystem::path("WaterBottle/glTF/WaterBottle.gltf");
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auto gltf = [&]() {
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if (gltf_path.extension() == ".gltf") {
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return fx::gltf::LoadFromText(gltf_path, read_quotas);
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}
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return fx::gltf::LoadFromBinary(gltf_path, read_quotas);
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}();
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defaultProgram.bind();
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AttributeLocations locations{};
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