New input system

This commit is contained in:
2022-06-06 00:49:47 +02:00
parent 6f2e76a522
commit 16ff3760c8
7 changed files with 243 additions and 157 deletions

View File

@@ -9,8 +9,9 @@
Window::Window()
{
// Initialize GLFW
if (!glfwInit())
exit(-1);
if (glfwInit() == 0) {
std::terminate();
}
m_width = INIT_WINDOW_WIDTH;
m_height = INIT_WINDOW_HEIGHT;
@@ -27,32 +28,34 @@ Window::Window()
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
#endif
m_window = glfwCreateWindow(m_width, m_height, "OpenGL", NULL, NULL);
if (!m_window)
m_glfw_window = std::shared_ptr<GLFWwindow>(glfwCreateWindow(m_width, m_height, "OpenGL", nullptr, nullptr),
[](GLFWwindow *window) { glfwDestroyWindow(window); });
if (!m_glfw_window) {
Log::logger().critical("Failed to create window");
}
// Wait for window to maximize (in case)
// Helper::sleep(1000);
glfwGetWindowPos(m_window, &m_posX, &m_posY);
glfwGetWindowSize(m_window, &m_width, &m_height);
glfwGetWindowPos(m_glfw_window.get(), &m_posX, &m_posY);
glfwGetWindowSize(m_glfw_window.get(), &m_width, &m_height);
// Create OpenGL context
glfwMakeContextCurrent(m_window);
glfwMakeContextCurrent(m_glfw_window.get());
// Initialize GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) == 0) {
Log::logger().critical("Failed to initialize GLAD");
exit(-1);
std::terminate();
}
#ifdef _DEBUG
Log::logger().debug("OpenGL version: {}", glGetString(GL_VERSION));
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(Helper::gl_debug_callback, NULL);
glDebugMessageCallback(Helper::gl_debug_callback, nullptr);
// Disable mouse cursor
m_mouseCatched = false;
m_mouse_catched = false;
#endif
// Enable z buffer
@@ -69,52 +72,55 @@ Window::Window()
// Disable VSync since my sleep function handles this
glfwSwapInterval(0);
setCatchedCursor(m_mouseCatched);
set_catched_cursor(m_mouse_catched);
glViewport(0, 0, m_width, m_height);
glfwSetWindowUserPointer(m_glfw_window.get(), this);
glfwSetKeyCallback(m_glfw_window.get(), key_callback);
glfwSetMouseButtonCallback(m_glfw_window.get(), mouse_button_callback);
glfwSetCursorPosCallback(m_glfw_window.get(), mouse_cursor_callback);
// Tell GLFW which function to call when window is resized
// glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
}
Window::~Window()
{
glfwDestroyWindow(m_window);
}
bool Window::isWindowResized()
auto Window::dimensions_changed() const -> bool
{
int new_width{};
int new_height{};
int new_posx{};
int new_posy{};
glfwGetFramebufferSize(m_window, &new_width, &new_height);
glfwGetWindowPos(m_window, &new_posx, &new_posy);
glfwGetFramebufferSize(m_glfw_window.get(), &new_width, &new_height);
glfwGetWindowPos(m_glfw_window.get(), &new_posx, &new_posy);
return !(new_width == m_width && new_height == m_height && new_posx == m_posX && new_posy == m_posY);
}
void Window::updateWindowDimensions()
void Window::update_dimensions()
{
glfwGetFramebufferSize(m_window, &m_width, &m_height);
glfwGetWindowPos(m_window, &m_posX, &m_posY);
glfwGetFramebufferSize(m_glfw_window.get(), &m_width, &m_height);
glfwGetWindowPos(m_glfw_window.get(), &m_posX, &m_posY);
glViewport(0, 0, m_width, m_height);
}
void Window::setCatchedCursor(bool value)
void Window::set_catched_cursor(bool value)
{
if (value) {
glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetInputMode(m_glfw_window.get(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
} else {
glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
glfwSetInputMode(m_glfw_window.get(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
m_mouse_catched = value;
}
// GLFW error function
void Window::glfw_error_callback(int error, const char *description)
{
fprintf(stderr, "[Error] GLFW Error %d: %s\n", error, description);
Log::logger().warn("GLFW [%d]: %s\n", error, description);
}
// This function is called when the window gets resized (currently not used)
@@ -124,22 +130,73 @@ void Window::framebuffer_size_callback(GLFWwindow *window, int width, int height
glViewport(0, 0, width, height);
}
GLFWwindow *Window::getGLFWwindow()
void Window::key_callback(GLFWwindow *glfw_window, int key, int scancode, int action,
int mods) // NOLINT(bugprone-easily-swappable-parameters)
{
return m_window;
(void)mods;
(void)scancode;
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
} else if (key == GLFW_KEY_LEFT_CONTROL && action == GLFW_PRESS) {
window.set_catched_cursor(!window.m_mouse_catched);
} else if (key == GLFW_KEY_O && action == GLFW_PRESS) {
window.m_wire_frame_mode = !window.m_wire_frame_mode;
glPolygonMode(GL_FRONT_AND_BACK, window.m_wire_frame_mode ? GL_LINE : GL_FILL);
} else if (action == GLFW_PRESS || action == GLFW_RELEASE) {
window.m_key_input[key] = (action == GLFW_PRESS);
}
}
int Window::getWindowWidth()
void Window::mouse_button_callback(GLFWwindow *glfw_window, int button, int action,
int mods) // NOLINT(bugprone-easily-swappable-parameters)
{
return m_width;
(void)mods;
(void)button;
(void)action;
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
(void)window;
}
int Window::getWindowHeight()
void Window::mouse_cursor_callback(GLFWwindow *glfw_window, double xpos, double ypos)
{
return m_height;
auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
double deltaCursorPosX = xpos - window.m_last_cursor_pos_x;
double deltaCursorPosY = -(ypos - window.m_last_cursor_pos_y);
window.m_last_cursor_pos_x = xpos;
window.m_last_cursor_pos_y = ypos;
// Check if this is the first VALID mouse event after window being resized
if (window.m_first_mouse_input && !(deltaCursorPosX == 0 && deltaCursorPosY == 0)) {
window.m_first_mouse_input = false;
deltaCursorPosX = 0.0;
deltaCursorPosY = 0.0;
}
deltaCursorPosX *= MOUSE_SENSITIVITY;
deltaCursorPosY *= MOUSE_SENSITIVITY;
auto &[deltaX, deltaY] = window.m_mouse_cursor_input;
deltaX += deltaCursorPosX;
deltaY += deltaCursorPosY;
}
float Window::getWindowAspectRatio()
auto Window::dimensions() const -> std::pair<unsigned, unsigned>
{
return {m_width, m_height};
}
auto Window::aspectRatio() const -> float
{
return (float)m_width / (float)m_height;
}
void Window::clear_mouse_cursor_input()
{
m_mouse_cursor_input = {};
};