Add missing initialization value for pitch
which causes a really nasty bug
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@@ -107,7 +107,7 @@ void Controller::run() {
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// Update game
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// ...
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shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime())*sin(glfwGetTime())));
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shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime()*0.25)*sin(glfwGetTime()*0.25)));
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model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f));
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//camera->lookAtTarget(glm::vec3(0.0f, 0.0f, 0.0f));
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