Add missing initialization value for pitch

which causes a really nasty bug
This commit is contained in:
4VRDriver
2020-09-04 18:37:52 +02:00
parent 473ba514ed
commit 0f786f0216
3 changed files with 3 additions and 3 deletions

View File

@@ -107,7 +107,7 @@ void Controller::run() {
// Update game
// ...
shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime())*sin(glfwGetTime())));
shaderProgram.setUniform("mix_val", (float) (sin(glfwGetTime()*0.25)*sin(glfwGetTime()*0.25)));
model = glm::rotate(model, (float)(this->deltaTime*0.005), glm::vec3(0.0f, 1.0f, 0.0f));
//camera->lookAtTarget(glm::vec3(0.0f, 0.0f, 0.0f));