Fix lighting: Normalmatrix was never applied
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@@ -54,11 +54,14 @@ void Texture::bind(uint8_t textureUnit, ShaderProgram* shaderProgram, uint8_t te
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case texture_specular:
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uniformName += "specular" + std::to_string(textureTypeNum);
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break;
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case texture_normal:
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uniformName += "normal" + std::to_string(textureTypeNum);
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break;
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case texture_height:
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uniformName += "height" + std::to_string(textureTypeNum);
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break;
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case texture_normal:
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uniformName += "normal" + std::to_string(textureTypeNum);
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case texture_gloss:
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uniformName += "gloss" + std::to_string(textureTypeNum);
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break;
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}
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